OGRE: OgreCompositorScriptCompiler2.h Source File - OGRE Documentation

# OgreCompositorScriptCompiler2.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org
    00006
    00007 Copyright (c) 2000-2006 Torus Knot Software Ltd
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023
    00024 You may alternatively use this source under the terms of a specific version of
    00025 the OGRE Unrestricted License provided you have obtained such a license from
    00026 Torus Knot Software Ltd.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029
    00030 #ifndef __CompositorScriptScompiler2_H__
    00031 #define __CompositorScriptScompiler2_H__
    00032
    00033 #include "OgreScriptCompiler.h"
    00034 #include "OgreCompositionTechnique.h"
    00035 #include "OgreCompositionTargetPass.h"
    00036 #include "OgreCompositionPass.h"
    00037
    00038 namespace Ogre
    00039 {
    00040     class CompositorScriptCompiler2;
    00041
    00045     class _OgreExport CompositorScriptCompilerListener : public ScriptCompilerListener
    00046     {
    00047     public:
    00048         CompositorScriptCompilerListener();
    00049
    00051         Compositor *getCompositor(const String &name, const String &group);
    00053         virtual bool processNode(ScriptNodeList::iterator &iter, ScriptNodeList::iterator &end, CompositorScriptCompiler2*);
    00054     };
    00055
    00060     class _OgreExport CompositorScriptCompiler2 : public ScriptCompiler
    00061     {
    00062     public:
    00063         enum
    00064         {
    00065             ID_COMPOSITOR,
    00066             ID_TECHNIQUE,
    00067             ID_TARGET,
    00068             ID_TARGET_OUTPUT,
    00069             ID_PASS,
    00070
    00071             ID_TEXTURE,
    00072             ID_INPUT,
    00073                 ID_NONE,
    00074                 ID_PREVIOUS,
    00075                 ID_TARGET_WIDTH,
    00076                 ID_TARGET_HEIGHT,
    00077             ID_ONLY_INITIAL,
    00078             ID_VISIBILITY_MASK,
    00079             ID_LOD_BIAS,
    00080             ID_MATERIAL_SCHEME,
    00081
    00082             ID_CLEAR,
    00083             ID_STENCIL,
    00084             ID_RENDER_SCENE,
    00085             ID_RENDER_QUAD,
    00086             ID_MATERIAL,
    00087             ID_IDENTIFIER,
    00088             ID_FIRST_RENDER_QUEUE,
    00089             ID_LAST_RENDER_QUEUE,
    00090
    00091             ID_BUFFERS,
    00092                 ID_COLOUR,
    00093                 ID_DEPTH,
    00094             ID_COLOUR_VALUE,
    00095             ID_DEPTH_VALUE,
    00096             ID_STENCIL_VALUE,
    00097
    00098             ID_CHECK,
    00099             ID_COMP_FUNC,
    00100                 ID_ALWAYS_FAIL,
    00101                 ID_ALWAYS_PASS,
    00102                 ID_LESS_EQUAL,
    00103                 ID_LESS,
    00104                 ID_EQUAL,
    00105                 ID_NOT_EQUAL,
    00106                 ID_GREATER_EQUAL,
    00107                 ID_GREATER,
    00108             ID_REF_VALUE,
    00109             ID_MASK,
    00110             ID_FAIL_OP,
    00111                 ID_KEEP,
    00112                 ID_ZERO,
    00113                 ID_REPLACE,
    00114                 ID_INCREMENT,
    00115                 ID_DECREMENT,
    00116                 ID_INCREMENT_WRAP,
    00117                 ID_DECREMENT_WRAP,
    00118                 ID_INVERT,
    00119             ID_DEPTH_FAIL_OP,
    00120             ID_PASS_OP,
    00121             ID_TWO_SIDED
    00122         };
    00123     public:
    00124         CompositorScriptCompiler2();
    00125
    00127         void setListener(CompositorScriptCompilerListener *listener);
    00128     protected:
    00130         bool compileImpl(ScriptNodeListPtr nodes);
    00132         bool processNode(ScriptNodeList::iterator &i, ScriptNodeList::iterator &end);
    00134         ScriptNodeListPtr loadImportPath(const String &name);
    00136         void preParse();
    00138         bool errorRaised(const ScriptCompilerErrorPtr &error);
    00139     private: // Custom node handling
    00140         void compileCompositor(const ScriptNodePtr &node);
    00141         void compileTechnique(const ScriptNodePtr &node);
    00142         void compileTarget(const ScriptNodePtr &node, CompositionTechnique *technique);
    00143         void compileTargetOutput(const ScriptNodePtr &node, CompositionTechnique *technique);
    00144         void compilePass(const ScriptNodePtr &node, CompositionTargetPass *target);
    00145         void compileTargetOptions(ScriptNodeList::iterator &i, ScriptNodeList::iterator &end, CompositionTargetPass *target);
    00146         bool getCompareFunction(const ScriptNodePtr &node, CompareFunction &func);
    00147         bool getStencilOp(const ScriptNodePtr &node, StencilOperation &op);
    00148         bool getColourValue(ScriptNodeList::iterator &i, ScriptNodeList::iterator &end, ColourValue &c);
    00149     private:
    00150         // The listener
    00151         CompositorScriptCompilerListener *mListener;
    00152         // This is the compositor being compiled
    00153         Compositor *mCompositor;
    00154     };
    00155
    00156 }
    00157
    00158 #endif

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Jul 26 11:32:17 2009