OGRE: OgreBone.h Source File - OGRE Documentation

# OgreBone.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2006 Torus Knot Software Ltd
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023
    00024 You may alternatively use this source under the terms of a specific version of
    00025 the OGRE Unrestricted License provided you have obtained such a license from
    00026 Torus Knot Software Ltd.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029
    00030 #ifndef __Bone_H__
    00031 #define __Bone_H__
    00032
    00033 #include "OgrePrerequisites.h"
    00034 #include "OgreNode.h"
    00035
    00036
    00037 namespace Ogre
    00038 {
    00045     class _OgreExport Bone : public Node
    00046     {
    00047     public:
    00049         Bone(unsigned short handle, Skeleton* creator);
    00051         Bone(const String& name, unsigned short handle, Skeleton* creator);
    00052         ~Bone();
    00053
    00065         Bone* createChild(unsigned short handle,
    00066             const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
    00067
    00068
    00070         unsigned short getHandle(void) const;
    00071
    00075         void setBindingPose(void);
    00076
    00083         void reset(void);
    00084
    00093         void setManuallyControlled(bool manuallyControlled);
    00094
    00096         bool isManuallyControlled() const;
    00097
    00098
    00103         void _getOffsetTransform(Matrix4& m) const;
    00104
    00106         const Vector3& _getBindingPoseInverseScale(void) const { return mBindDerivedInverseScale; }
    00108         const Vector3& _getBindingPoseInversePosition(void) const { return mBindDerivedInversePosition; }
    00110         const Quaternion& _getBindingPoseInverseOrientation(void) const { return mBindDerivedInverseOrientation; }
    00111
    00113         void needUpdate(bool forceParentUpdate = false);
    00114
    00115
    00116     protected:
    00118         unsigned short mHandle;
    00119
    00121         bool mManuallyControlled;
    00122
    00124         Node* createChildImpl(void);
    00126         Node* createChildImpl(const String& name);
    00127
    00129         Skeleton* mCreator;
    00130
    00132         Vector3 mBindDerivedInverseScale;
    00134         Quaternion mBindDerivedInverseOrientation;
    00136         Vector3 mBindDerivedInversePosition;
    00137     };
    00138
    00139
    00140 }
    00141
    00142 #endif

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Jul 26 11:32:16 2009