/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2006 Torus Knot Software Ltd
Also see acknowledgements in Readme.html

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.

You may alternatively use this source under the terms of a specific version of
the OGRE Unrestricted License provided you have obtained such a license from
Torus Knot Software Ltd.
-----------------------------------------------------------------------------
*/
#ifndef __D3D10HARWAREBUFFERMANAGER_H__
#define __D3D10HARWAREBUFFERMANAGER_H__

#include "OgreD3D10Prerequisites.h"
#include "OgreHardwareBufferManager.h"

namespace Ogre {

	/** Implementation of HardwareBufferManager for D3D10. */
	class D3D10HardwareBufferManager : public HardwareBufferManager
	{
	protected:
		D3D10Device & mlpD3DDevice;

		/// Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs
		VertexDeclaration* createVertexDeclarationImpl(void);
		/// Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs
		void destroyVertexDeclarationImpl(VertexDeclaration* decl);

	public:
		D3D10HardwareBufferManager(D3D10Device & device);
		~D3D10HardwareBufferManager();
		/// Creates a vertex buffer
		HardwareVertexBufferSharedPtr 
			createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
		/// Create a hardware vertex buffer
		HardwareIndexBufferSharedPtr 
			createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer = false);

		/** Release all buffers in the default memory pool. 
		@remarks
		Method for dealing with lost devices.
		*/
		void releaseDefaultPoolResources(void);
		/** Recreate all buffers in the default memory pool. 
		@remarks
		Method for dealing with lost devices.
		*/
		void recreateDefaultPoolResources(void);

		/// @copydoc HardwareBufferManager::createRenderToVertexBuffer
		RenderToVertexBufferSharedPtr createRenderToVertexBuffer();



	};

}


#endif
