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		<Option compiler="gcc" />
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			<Target title="Debug">
				<Option output="..\..\..\lib\RenderSystem_Direct3D9_d.dll" prefix_auto="0" extension_auto="0" />
				<Option object_output="..\obj\Debug" />
				<Option external_deps="..\..\..\lib\OgreMain_d.dll;" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option projectResourceIncludeDirsRelation="0" />
				<Compiler>
					<Add option="-g" />
					<Add option="-D_DEBUG" />
					<Add option="-DDEBUG_SAVE_TEXTURE" />
				</Compiler>
				<Linker>
					<Add library="OgreMain_d" />
					<Add library="gdi32" />
					<Add library="d3d9" />
					<Add library="d3dx9d_30" />
					<Add library="dxerr9" />
					<Add library="dxguid" />
					<Add directory="..\..\..\Dependencies\lib\Debug" />
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					<Add after="cmd /c copy $($(TARGET_NAME)_OUTPUT_FILE) ..\..\..\Samples\Common\bin\$(TARGET_NAME)" />
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				<Option output="..\..\..\lib\RenderSystem_Direct3D9.dll" prefix_auto="0" extension_auto="0" />
				<Option object_output="..\obj\Release" />
				<Option external_deps="..\..\..\lib\OgreMain.dll;" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option projectResourceIncludeDirsRelation="0" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-DNDEBUG" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add library="OgreMain" />
					<Add library="gdi32" />
					<Add library="d3d9" />
					<Add library="d3dx9_30" />
					<Add library="dxerr9" />
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					<Add directory="..\..\..\Dependencies\lib\Release" />
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				<ExtraCommands>
					<Add after="cmd /c copy $($(TARGET_NAME)_OUTPUT_FILE) ..\..\..\Samples\Common\bin\$(TARGET_NAME)" />
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			</Target>
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		<VirtualTargets>
			<Add alias="All" targets="Debug;Release;" />
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		<Compiler>
			<Add option="-Wall" />
			<Add option="-mthreads" />
			<Add option="-fmessage-length=0" />
			<Add option="-fexceptions" />
			<Add option="-fident" />
			<Add option="-pipe" />
			<Add option="-DWIN32" />
			<Add option="-D_WINDOWS" />
			<Add option="-D_USRDLL" />
			<Add option="-DOGRED3DENGINEDLL_EXPORTS" />
			<Add directory="..\include" />
			<Add directory="..\..\..\OgreMain\include" />
			<Add directory="..\..\..\Dependencies\include" />
			<Add directory="$(DXSDK_DIR)\Include" />
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		<Linker>
			<Add option="-Wl,--enable-auto-image-base" />
			<Add option="-Wl,--add-stdcall-alias" />
			<Add directory="..\..\..\Samples\Common\bin\$(TARGET_NAME)" />
		</Linker>
		<Unit filename="..\include\OgreD3D9Driver.h" />
		<Unit filename="..\include\OgreD3D9DriverList.h" />
		<Unit filename="..\include\OgreD3D9GpuProgram.h" />
		<Unit filename="..\include\OgreD3D9GpuProgramManager.h" />
		<Unit filename="..\include\OgreD3D9HLSLProgram.h" />
		<Unit filename="..\include\OgreD3D9HLSLProgramFactory.h" />
		<Unit filename="..\include\OgreD3D9HardwareBufferManager.h" />
		<Unit filename="..\include\OgreD3D9HardwareIndexBuffer.h" />
		<Unit filename="..\include\OgreD3D9HardwareOcclusionQuery.h" />
		<Unit filename="..\include\OgreD3D9HardwarePixelBuffer.h" />
		<Unit filename="..\include\OgreD3D9HardwareVertexBuffer.h" />
		<Unit filename="..\include\OgreD3D9Mappings.h" />
		<Unit filename="..\include\OgreD3D9MultiRenderTarget.h" />
		<Unit filename="..\include\OgreD3D9Plugin.h" />
		<Unit filename="..\include\OgreD3D9Prerequisites.h" />
		<Unit filename="..\include\OgreD3D9RenderSystem.h" />
		<Unit filename="..\include\OgreD3D9RenderWindow.h" />
		<Unit filename="..\include\OgreD3D9Texture.h" />
		<Unit filename="..\include\OgreD3D9TextureManager.h" />
		<Unit filename="..\include\OgreD3D9VertexDeclaration.h" />
		<Unit filename="..\include\OgreD3D9VideoMode.h" />
		<Unit filename="..\include\OgreD3D9VideoModeList.h" />
		<Unit filename="..\src\OgreD3D9Driver.cpp" />
		<Unit filename="..\src\OgreD3D9DriverList.cpp" />
		<Unit filename="..\src\OgreD3D9EngineDll.cpp" />
		<Unit filename="..\src\OgreD3D9GpuProgram.cpp" />
		<Unit filename="..\src\OgreD3D9GpuProgramManager.cpp" />
		<Unit filename="..\src\OgreD3D9HLSLProgram.cpp" />
		<Unit filename="..\src\OgreD3D9HLSLProgramFactory.cpp" />
		<Unit filename="..\src\OgreD3D9HardwareBufferManager.cpp" />
		<Unit filename="..\src\OgreD3D9HardwareIndexBuffer.cpp" />
		<Unit filename="..\src\OgreD3D9HardwareOcclusionQuery.cpp" />
		<Unit filename="..\src\OgreD3D9HardwarePixelBuffer.cpp" />
		<Unit filename="..\src\OgreD3D9HardwareVertexBuffer.cpp" />
		<Unit filename="..\src\OgreD3D9Mappings.cpp" />
		<Unit filename="..\src\OgreD3D9MultiRenderTarget.cpp" />
		<Unit filename="..\src\OgreD3D9Plugin.cpp" />
		<Unit filename="..\src\OgreD3D9RenderSystem.cpp" />
		<Unit filename="..\src\OgreD3D9RenderWindow.cpp" />
		<Unit filename="..\src\OgreD3D9Texture.cpp" />
		<Unit filename="..\src\OgreD3D9TextureManager.cpp" />
		<Unit filename="..\src\OgreD3D9VertexDeclaration.cpp" />
		<Unit filename="..\src\OgreD3D9VideoMode.cpp" />
		<Unit filename="..\src\OgreD3D9VideoModeList.cpp" />
		<Extensions>
			<code_completion />
			<envvars />
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