OGRE: OgrePose.h Source File - OGRE Documentation

# OgrePose.h

Go to the documentation of this file.

    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023
    00024 You may alternatively use this source under the terms of a specific version of
    00025 the OGRE Unrestricted License provided you have obtained such a license from
    00026 Torus Knot Software Ltd.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029 #ifndef __OGRE_POSE_H
    00030 #define __OGRE_POSE_H
    00031
    00032 #include "OgrePrerequisites.h"
    00033 #include "OgreString.h"
    00034 #include "OgreHardwareVertexBuffer.h"
    00035 #include "OgreVector3.h"
    00036 #include "OgreIteratorWrappers.h"
    00037
    00038 namespace Ogre {
    00039
    00049     class _OgreExport Pose : public AnimationAlloc
    00050     {
    00051     public:
    00057         Pose(ushort target, const String& name = StringUtil::BLANK);
    00058         virtual ~Pose();
    00060         const String& getName(void) const { return mName; }
    00062         ushort getTarget(void) const { return mTarget; }
    00064         typedef std::map<size_t, Vector3> VertexOffsetMap;
    00066         typedef MapIterator<VertexOffsetMap> VertexOffsetIterator;
    00068         typedef ConstMapIterator<VertexOffsetMap> ConstVertexOffsetIterator;
    00069
    00074         void addVertex(size_t index, const Vector3& offset);
    00075
    00077         void removeVertex(size_t index);
    00078
    00080         void clearVertexOffsets(void);
    00081
    00083         ConstVertexOffsetIterator getVertexOffsetIterator(void) const;
    00085         VertexOffsetIterator getVertexOffsetIterator(void);
    00087         const VertexOffsetMap& getVertexOffsets(void) const { return mVertexOffsetMap; }
    00088
    00090         const HardwareVertexBufferSharedPtr& _getHardwareVertexBuffer(size_t numVertices) const;
    00091
    00095         Pose* clone(void) const;
    00096     protected:
    00098         ushort mTarget;
    00100         String mName;
    00102         VertexOffsetMap mVertexOffsetMap;
    00104         mutable HardwareVertexBufferSharedPtr mBuffer;
    00105     };
    00106     typedef std::vector<Pose*> PoseList;
    00107
    00108
    00109 }
    00110
    00111 #endif

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Jul 26 11:32:19 2009