/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2006 Torus Knot Software Ltd
Also see acknowledgements in Readme.html

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.

You may alternatively use this source under the terms of a specific version of
the OGRE Unrestricted License provided you have obtained such a license from
Torus Knot Software Ltd.
-----------------------------------------------------------------------------
*/
#ifndef __HlslFixedFuncEmuShaderGenerator_H__
#define __HlslFixedFuncEmuShaderGenerator_H__

#include "OgreTextureManager.h"
#include "OgreFixedFuncEmuShaderGenerator.h"
#include "OgreFixedFuncEmuShaderManager.h"

namespace Ogre 
{


	class HlslFixedFuncEmuShaderGenerator : public FixedFuncEmuShaderGenerator
	{
	protected:
		class HlslFixedFuncPrograms : public FixedFuncPrograms
		{
		public:
			void setFixedFuncProgramsParameters(const FixedFuncProgramsParameters & params);

		};
	public:
		HlslFixedFuncEmuShaderGenerator();
		virtual ~HlslFixedFuncEmuShaderGenerator();

		virtual const String getShaderSource(const String & vertexProgramName, 
			const String & fragmentProgramName, 
			const VertexBufferDeclaration & vertexBufferDeclaration, 
			FixedFuncState &  fixedFuncState);

		virtual FixedFuncPrograms * createFixedFuncPrograms();
	};

	class Hlsl4FixedFuncEmuShaderGenerator : public HlslFixedFuncEmuShaderGenerator
	{
	public:
		Hlsl4FixedFuncEmuShaderGenerator();
		virtual ~Hlsl4FixedFuncEmuShaderGenerator();

		const String getShaderSource(const String & vertexProgramName, 
			const String & fragmentProgramName, 
			const VertexBufferDeclaration & vertexBufferDeclaration, 
			FixedFuncState &  fixedFuncState);
	};
}
#endif
