/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2006 Torus Knot Software Ltd
Also see acknowledgements in Readme.html

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.

You may alternatively use this source under the terms of a specific version of
the OGRE Unrestricted License provided you have obtained such a license from
Torus Knot Software Ltd.
-----------------------------------------------------------------------------
*/
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/HelperMacros.h>

#include "OgrePrerequisites.h"
#include "OgreRoot.h"

#include "OgreHighLevelGpuProgramManager.h"
#include "OgreGpuProgramManager.h"
#include "OgreCompositorManager.h"
#include "OgreMaterialManager.h"
#include "OgreResourceGroupManager.h"


using namespace Ogre;


class UseCustomCapabilitiesTests : public CppUnit::TestFixture
{
    // CppUnit macros for setting up the test suite
    CPPUNIT_TEST_SUITE( UseCustomCapabilitiesTests );

    CPPUNIT_TEST(testCustomCapabilitiesGL);
    CPPUNIT_TEST(testCustomCapabilitiesD3D9);

    CPPUNIT_TEST_SUITE_END();
public:
    void setUp();
    void tearDown();

    // Test the full stack of custom capabilities use (including config file and initializatio)
    void testCustomCapabilitiesGL();
    void testCustomCapabilitiesD3D9();

};
