script "Infinite Time"  
run:
    poke $FF18AB $BF
script "Always have Gun drawn"  
run:
    poke $FF5D96 $01
script "Sticky Weapons" \
 "comm:When the enemies punch you won't drop any weapons you are holding (The only exception is when you die, launch, or when the level ends!)"  
on:
    temp0=peek($01ADEE)
run:
    poke $01ADEE $60
off:
    poke $01ADEE temp0
script "Finish this Level Now!" \
 "comm:Simply walk to the end, though on the First Level you will need the 'Always have Gun drawn' cheat to kill the Boss"  
on:
    poke $FF5FA1 $FF
script "Select Starting Stage" \
 "0x00/Stage 1"\
 "0x01/Stage 2"\
 "0x02/Stage 3"\
 "0x07/Bonus Stage"\
 "0x03/Stage 4"\
 "0x04/Stage 5"\
 "0x05/Last Stage"\
 "0x06/Hidden Bonus Stage" 
run:
    if (peek($FF5BB9)==$00)
      poke $FF5BB9 param
    endif
script " "  
script "P1 Infinite Lives"  
run:
    poke $FF5BA4 $03
script "P1 Infinite Energy"  
run:
    poke $FF8E9F $88
script "P1 Infinite Bombs"  
run:
    poke $FF5BCA $09
script "P1 Invincibility"  
run:
    poke $FF8EB5 $F0
script "P1 Infinite Weapon on Pickup" \
 "comm:If you pick up the objects, they will become almost indestructable."  
run:
    poke ((dpeek($FF8ECE))+$FF0037) $FE
script " "  
script "P2 Infinite Energy"  
run:
    poke $FF8F9F $88
script "P2 Infinite Bombs"  
run:
    poke $FF5BCB $09
script "P2 Infinite Lives"  
run:
    poke $FF5BA5 $03
script "P2 Invincibility"  
run:
    poke $FF8FB5 $F0
script "P2 Infinite Weapon on Pickup" \
 "comm:If you pick up the objects, they will become almost indestructable."  
run:
    poke ((dpeek($FF8FCE))+$FF0037) $FE
