/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPL_OCCLUSION_QUERY_H
#define HPL_OCCLUSION_QUERY_H

namespace hpl {

	class iOcclusionQuery
	{
	public:
		virtual ~iOcclusionQuery(){}

		/**
		 * Starts the query. Must be followed by an End().
		 */
		virtual void Begin()=0;
		/**
		 * Ends the current query. Must have been started with a Begin()
		 */
		virtual void End()=0;

        /**
         * Fetches the result of he query. Should not be done until all is rendered.
         */
        virtual bool FetchResults()=0;

		/**
		 * Get the number of samples that passed stencil and depth test in the query begin/end.
		 */
		virtual unsigned int GetSampleCount()=0;
	};

};
#endif // HPL_OCCLUSION_QUERY_H
