/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPL_ACTIONKEYBOARD_H
#define HPL_ACTIONKEYBOARD_H


#include "input/InputTypes.h"
#include "input/Action.h"

namespace hpl {

	class cInput;

	class cActionKeyboard : public iSubAction
	{
	public:
		cActionKeyboard(cInput* apInput, eKey mKey);

		bool IsTriggerd();
		float GetValue();

		tString GetInputName();

		tString GetInputType(){return "Keyboard";}

		eKey GetKey(){ return mKey;}

	private:
		eKey mKey;
		cInput *mpInput;
	};

};
#endif // HPL_ACTIONKEYBOARD_H
