/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#include "scene/GuiSetEntity.h"

#include "gui/Gui.h"
#include "gui/GuiSet.h"

namespace hpl {

	//////////////////////////////////////////////////////////////////////////
	// CONSTRUCTORS
	//////////////////////////////////////////////////////////////////////////

	//-----------------------------------------------------------------------

	cGuiSetEntity::cGuiSetEntity(const tString asName,cGuiSet *apSet) :
								iRenderable(asName)
	{
		mpGuiSet = apSet;

		mBoundingVolume.SetSize(apSet->Get3DSize());
	}

	//-----------------------------------------------------------------------

	cGuiSetEntity::~cGuiSetEntity()
	{
	}

	//-----------------------------------------------------------------------

	//////////////////////////////////////////////////////////////////////////
	// PUBLIC METHODS
	//////////////////////////////////////////////////////////////////////////

	//-----------------------------------------------------------------------

	void cGuiSetEntity::SetGuiSet(cGuiSet *apSet)
	{
		mpGuiSet = apSet;
		mBoundingVolume.SetSize(apSet->Get3DSize());
	}

	//-----------------------------------------------------------------------

	cMatrixf*  cGuiSetEntity::GetModelMatrix(cFrustum *apFrustum)
	{
		m_mtxTemp = GetWorldMatrix();
		return &m_mtxTemp;
	}

	//-----------------------------------------------------------------------

	int cGuiSetEntity::GetMatrixUpdateCount()
	{
		return GetTransformUpdateCount();
	}

	//-----------------------------------------------------------------------


}
