/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef ED_EDIT_MODE_PARTICLE_EMITTERS_H
#define ED_EDIT_MODE_PARTICLE_EMITTERS_H

//---------------------------------------------------------------------

#include "../Common/EdEditMode.h"

class iEdObject;
class iEdEditPane;

//---------------------------------------------------------------------

class cEdEditModeParticleEmitters : public iEdEditModeObjectCreator
{
public:
	cEdEditModeParticleEmitters(iEditor*);

	void SetSelectedEmitter(iEdObject*);
	iEdObject* GetSelectedEmitter() { return mpSelectedEmitter; }

protected:
	cGuiGfxElement* CreateIcon() { return NULL; }

	void OnReset();

	void OnViewportMouseDown(const cViewportClick&) {}
	void OnViewportMouseUp(const cViewportClick&) {}

	iEdObjectType* CreateType();

	iEdWindow* CreateWindow();

	iEdObject* mpSelectedEmitter;
	iEdEditPane* mpSelectedEmitterPane;
};

//---------------------------------------------------------------------

#endif // ED_EDIT_MODE_PARTICLE_EMITTERS_H
