/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef ED_INPUT_HANDLER_H
#define ED_INPUT_HANDLER_H

//-----------------------------------------------------------

#include "../Common/EdModule.h"

//-----------------------------------------------------------

class cEdInputHandler : public iEdModule
{
public:
	cEdInputHandler(iEditor*);

	bool MouseHasMoved() { return mbMouseMoved; }


protected:
	void UpdateGuiInput();

	void OnInit();
	void OnUpdate();

	void OnLoadGlobalConfig(cConfigFile*);
	void OnLoadLocalConfig(cConfigFile*);

	cInput* mpInput;
	bool mbMouseMoved;

	int mlKeyModifier;
	cVector2l mvMouseAbsPos;
	cVector2l mvMouseRelPos;
};

//-----------------------------------------------------------

#endif // ED_INPUT_HANDLER_H
