/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef EDIT_MODE_H
#define EDIT_MODE_H

//----------------------------------------------

#include "../common/EdModule.h"

//----------------------------------------------

class iEditor;
class iEdViewport;
class iEdWindow;

//----------------------------------------------

class iEditMode : public iEdModule
{
public:
	iEditMode(iEditor*, const tWString& asName);

	iEdWindow* GetWindow()			{ return mpWindow; }

	void SetCurrent(bool);

	virtual void OnViewportMouseDown(iEdViewport*, bool, bool, bool)=0;
	virtual void OnViewportMouseUp(iEdViewport*, bool, bool, bool)=0;

	virtual void OnDraw(iEdViewport*, cRendererCallbackFunctions*);

protected:
	virtual void OnInit();

	virtual void OnSetActive(bool)=0;

	virtual iEdWindow* CreateWindow()=0;

	iEdWindow* mpWindow;
};

//----------------------------------------------

#endif // EDIT_MODE_H
