/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef LUX_COMPLETION_COUNT_HANDLER_H
#define LUX_COMPLETION_COUNT_HANDLER_H

//----------------------------------------------

#include "LuxBase.h"

//----------------------------------------

class cLuxCompletionCountHandler : public iLuxUpdateable
{
friend class cLuxMusicHandler_SaveData;
public:
	cLuxCompletionCountHandler();
	~cLuxCompletionCountHandler();

	void LoadFonts();
	void OnStart();
	void Update(float afTimeStep);
	void Reset();
	void OnDraw(float afFrameTime);

	void OnMapExit(cLuxMap *apMap);

	void ShowCompletionIncrease(float afPrevius, float afNew, float afDelay);

public:
	int mlQuestCompletionValue;
	int mlItemCompletionValue;
	int mlNoteCompletionValue;
	int mlDiaryCompletionValue;
	int mlFlashbackCompletionValue;
	int mlChestCompletionValue;

private:
	//////////////////
	// Data
	iFontData *mpFont;

	//////////////////
	// Variables
	bool mbActive;
	float mfAlpha;

	float mfDelay;
	float mfNewAmount;
	float mfDisplayedAmount;
	float mfDisableDelay;
};

//----------------------------------------------


#endif // LUX_COMPLETION_COUNT_HANDLER_H
