/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef EDITOR_TYPES_H
#define EDITOR_TYPES_H

#include "../Common/StdAfx.h"

using namespace hpl;

extern cVector2f	gsZeroVec2f;
extern cVector3f	gsZeroVec3f;
extern tString		gsEmptyString;
extern tWString		gsEmptyWString;

enum eEdTexture
{
	eEdTexture_1D = eTextureType_1D,
	eEdTexture_2D = eTextureType_2D,
	eEdTexture_CubeMap = eTextureType_CubeMap,

	eEdTexture_LastEnum,
};

#endif // EDITOR_TYPES_H
