/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPLEDITOR_EDITOR_WINDOW_INPUT_WORLD_NAME_H
#define HPLEDITOR_EDITOR_WINDOW_INPUT_WORLD_NAME_H

//-----------------------------------------------------------------

#include "EditorWindow.h"

//-----------------------------------------------------------------

class cEditorWindowInputWorldName : public iEditorWindowPopUp
{
public:
	cEditorWindowInputWorldName(iEditorBase* apEditor);
	~cEditorWindowInputWorldName();
protected:

	void OnInitLayout();
	void OnUpdate();

	bool InputCallback(iWidget* apWidget, const cGuiMessageData& aData);
	kGuiCallbackDeclarationEnd(InputCallback);

	cWidgetLabel* mpLabelName;
	cWidgetTextBox* mpInputName;

	cWidgetButton* mvButtons[2];
};

//-----------------------------------------------------------------

#endif // HPLEDITOR_EDITOR_WINDOW_INPUT_WORLD_NAME_H
