/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPL_XML_DOCUMENT_TINY_H
#define HPL_XML_DOCUMENT_TINY_H

#include "resources/XmlDocument.h"

class TiXmlDocument;
class TiXmlElement;

namespace hpl {

	class cXmlDocumentTiny : public iXmlDocument
	{
	public:
		cXmlDocumentTiny(const tString &asName) : iXmlDocument(asName) {}

		void SaveToString(tString *apDestData);
		bool CreateFromString(const tString& asData);

	private:
		bool LoadDataFromFile(const tWString& asPath);
		bool SaveDataToFile(const tWString& asPath);

		void LoadFromTinyXMLData(TiXmlElement* apTinyElem, cXmlElement *apDestElem);
		void SaveToTinyXMLData(TiXmlElement* apTinyElem, cXmlElement *apSrcElem);

		bool CreateTinyXMLFromFile(TiXmlDocument* pDoc,const tWString& asPath);
		bool SaveTinyXMLToFile(TiXmlDocument* pDoc,const tWString& asPath);
	};

};
#endif // HPL_XML_DOCUMENT_TINY_H
