OAL Wrapper Source Code
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Yes, here is the OpenAL C++ Wrapper that was built and used for the Penumbra series as well as Amnesia: The Dark Descent.

Read through the TODO file for various known things that should be cleaned up / fixed.

Included are project files for Xcode, Cmake (for Linux).

Contributing Code
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We encourage everyone to contribute code to this project, so just sign up for a github account, create a fork and hack away at the codebase. We will start an Open Source forum on the Frictional Games forums as a place to talk about changes and to submit patches from your forks.

License Information
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All code is under the zlib license. Please read the LICENSE file for more information on terms of use.
