/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPL_SDL_FONTDATA_H
#define HPL_SDL_FONTDATA_H

#include "graphics/FontData.h"

//#include <SDL/SDL.h>
//#include <SDL/SDL_ttf.h>

namespace hpl {

	class cSDLFontData : public iFontData
	{
	public:
		cSDLFontData(const tString &asName, iLowLevelGraphics* apLowLevelGraphics);
		cSDLFontData();

		bool CreateFromFontFile(const tWString &asFileName, int alSize,unsigned short alFirstChar,
								unsigned short alLastChar);
		bool CreateFromBitmapFile(const tWString &asFileName);

	private:
		//cGlyph* RenderGlyph(TTF_Font* apFont,unsigned short aChar, int alFontSize);

	};

};
#endif // HPL_FONTDATA_H
