/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#include "../ModelEditor/EdEditModeJoints.h"
#include "../ModelEditor/EdWindowJoints.h"

#include "../ModelEditor/EdObjJoint.h"

//#include "EditorBaseClasses.h"
//#include "EditorActionHandler.h"

//#include "EditorActionsBodies.h"

//#include "EntityWrapperJointBall.h"
//#include "EntityWrapperJointHinge.h"
//#include "EntityWrapperJointScrew.h"
//#include "EntityWrapperJointSlider.h"

//-----------------------------------------------------------------

///////////////////////////////////////////////////////////////////
// CONSTRUCTORS
///////////////////////////////////////////////////////////////////

//-----------------------------------------------------------------

cEdEditModeJoints::cEdEditModeJoints(iEditor* apEditor) : iEdEditModeScnObjCreator(apEditor, _W("Joints"))
{
}

//-----------------------------------------------------------------

///////////////////////////////////////////////////////////////////
// PUBLIC METHODS
///////////////////////////////////////////////////////////////////

//-----------------------------------------------------------------

//-----------------------------------------------------------------

///////////////////////////////////////////////////////////////////
// PROTECTED METHODS
///////////////////////////////////////////////////////////////////

//-----------------------------------------------------------------

iEdWindow* cEdEditModeJoints::CreateWindow()
{
	return hplNew(cEdWindowJoints,(this));
}

//-----------------------------------------------------------------

iEdObjectType* cEdEditModeJoints::CreateType()
{
	return hplNew(cTypeJoint,());
}

//-----------------------------------------------------------------
