/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPL_GUI_POP_UP_MESSAGE_BOX_H
#define HPL_GUI_POP_UP_MESSAGE_BOX_H

#include "gui/GuiPopUp.h"

namespace hpl {

	class cWidgetWindow;
	class cWidgetLabel;
	class cWidgetButton;

	class cGuiPopUpMessageBox : public iGuiPopUp
	{
	public:
		cGuiPopUpMessageBox(cGuiSet *apSet,
			const tWString& asLabel, const tWString& asText,
			const tWString& asButton1, const tWString& asButton2,
			void *apCallbackObject, tGuiCallbackFunc apCallback);
		virtual ~cGuiPopUpMessageBox();

	protected:
		bool ButtonPress(iWidget* apWidget, const cGuiMessageData& aData);
		kGuiCallbackDeclarationEnd(ButtonPress);
		bool GamepadButtonPress(iWidget* apWidget, const cGuiMessageData& aData);
		kGuiCallbackDeclarationEnd(GamepadButtonPress);

		cWidgetButton *mvButtons[2];
		cWidgetLabel *mpLabel;

		void * mpCallbackObject;
		tGuiCallbackFunc mpCallback;
	};

};
#endif // HPL_GUI_POP_UP_MESSAGE_BOX_H
