/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPL_SPRING_H
#define HPL_SPRING_H

#include "math/MathTypes.h"

namespace hpl {

	template <class T>
	class cSpring
	{
	public:
		float k;
		float b;

		//////////////////////////////////////////
		// Constructors
		/////////////////////////////////////////
		cSpring(){}

		cSpring(float afK, float afB)
		{
			k = afK; b = afB;
		}

		//////////////////////////////////////////
		// Public
		/////////////////////////////////////////

		T Output(T aError, T aV)
		{
			return aError * k - aV * b;
		}
	};

	//---------------------------------

	typedef cSpring<float> cSpringf;
	typedef cSpring<cVector3f> cSpringVec3;
};
#endif // HPL_SPRING_H
