/*
 * Copyright © 2009-2020 Frictional Games
 *
 * This file is part of Amnesia: The Dark Descent.
 *
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef HPLEDITOR_EDITOR_ACTIONS_AREA_H
#define HPLEDITOR_EDITOR_ACTIONS_AREA_H

#include "StdAfx.h"

#include "EditorAction.h"

class cEditorEditModeSelect;
class iEditorWorld;

class cEntityWrapperArea;

//------------------------------------------------------------------------------


//------------------------------------------------------------------------------

////////////////////////////////////////////////////////////
// AREA CREATE ACTION
////////////////////////////////////////////////////////////

//------------------------------------------------------------------------------

class cEditorActionAreaSetMesh : public iEditorActionWorldModifier
{
public:
	cEditorActionAreaSetMesh(iEditorWorld* apEditorWorld, int alID, const tString& asX);

	void DoModify();
	void UndoModify();

protected:
	void Apply(const tString& asX);

	int mlID;
	tString msOldMesh;
	tString msNewMesh;
};

//------------------------------------------------------------------------------

#endif // HPLEDITOR_EDITOR_ACTIONS_AREA_H
