* EP_Version
* EPM_date
* IFeq Executable


*---------------------------- Locale für Main --------------------------------*
ExternalStrings:

LOCALE_START
*CATALOG	EP_Main
*VERSION	38.1
*DATE		28.02.97

MSG_MN_Ok		dc.b	"Ok",0
*D				'Ok',0
MSG_MN_Yes_Extern	dc.b	"Yes",0
*D				'Ja',0
MSG_MN_No_Extern	dc.b	"No",0
*D				'Nein',0
MSG_MN_On_Extern	dc.b	"%s now on!",0
*D				'%s ist nun an!',0
MSG_MN_Off_Extern	dc.b	"%s now off!",0
*D				'%s ist nun aus!',0
MSG_MN_Continue		dc.b	"Continue",0
*D				'Fortführen',0
MSG_MN_Abort		dc.b	"Abort",0
*D				'Abbrechen',0


MSG_MN_Fr_LoadModule	dc.b	"Select a sound module!",0
*D				'Wähle ein Musikstück!',0
MSG_MN_Fr_SaveModule	dc.b	"Select a Sound module to save!",0
*D				'Wähle das zu speichernde Musikstück!',0
MSG_MN_SW_SaveModule	dc.b	"Saving module.",0
*D				'Speichere Modul.',0
MSG_MN_Fr_SaveDir	dc.b	"Select a dir for saving!",0
*D				'Wähle ein Verzeichnis zum Speichern!',0
MSG_MN_SW_SaveDir	dc.b	"Change Save directory.",0
*D				'Ändere Speicherverzeichnis.',0
MSG_MN_Fr_AddEngine	dc.b	"Select an engine to add!",0
*D				'Wähle eine Engine!',0
MSG_MN_SW_AddEngine	dc.b	"Loading engine(s).",0
*D				'Lade Engine(s).',0
MSG_MN_Fr_DeleteFile	dc.b	"Select a file to delete!",0
*D				'Wähle die zu löschende Datei!',0
MSG_MN_SW_DeleteFile	dc.b	"Deleting File.",0
*D				'Lösche Datei.',0
MSG_MN_Fr_AddPlayer	dc.b	"Select a player to add!",0
*D				'Wähle den zu ladenen Player!',0
MSG_MN_SW_AddPlayer	dc.b	"Loading player(s).",0
*D				'Lade Player.',0
MSG_MN_Fr_LoadConfig	dc.b	"Select a config to load!",0
*D				'Wähle die zu ladene Konfiguration!',0
MSG_MN_SW_LoadConfig	dc.b	"Loading configuration.",0
*D				'Lade Konfiguration.',0
MSG_MN_Fr_SaveConfig	dc.b	"Select a config to save!",0
*D				'Wähle die zu speichernde Konfiguration!',0
MSG_MN_SW_SaveConfig	dc.b	"Saving configuration.",0
*D				'Speichere Konfiguration.',0
MSG_MN_Fr_InstrumentDir	dc.b	"Select an instruments dir to use!",0
*D				'Wähle das Instrumentenverzeichnis!',0
MSG_MN_SW_InstrumentDir	dc.b	"Change Instruments dir!",0
*D				'Ändere Instrumentenverzeichnis.',0
MSG_MN_Fr_SelectFile	dc.b	"Select file!",0
*D				'Wähle eine Datei!',0
MSG_MN_SW_SelectFile	dc.b	"Filerequester started.",0
*D				'Filerequester gestartet.',0

MSG_MN_Welcome		dc.b	"Welcome to Eagleplayer V%s.",0
*D				'Willkommen zum Eagleplayer V%s.',0
MSG_MN_PlayersAdded	dc.b	"%ld player(s) added.",0
*D				'%ld Player geladen.',0
MSG_MN_EnginesAdded	dc.b	"%ld Engine(s) added.",0
*D				'%ld Engines geladen.',0
MSG_MN_EngineCommandDone dc.b	"Enginecommand done.",0
*D				'Enginekommando ausgeführt.',0
MSG_MN_Show		dc.b	"Show %s.",0
*D				'Zeige %s.',0
MSG_MN_Hide		dc.b	"Hide %s.",0
*D				'Verstecke %s.',0
MSG_MN_DelPlayer	dc.b	"Deleting player %s.",0
*D				'Lösche Player %s.',0
MSG_MN_Loaded		dc.b	"%s loaded.",0
*D				'%s geladen.',0
MSG_MN_Reloaded		dc.b	"%s reloaded.",0
*D				'%s erneut geladen.',0
MSG_MN_DeleteAllPlayer	dc.b	"All external players removed.",0
*D				'Alle externen Player entfernt.',0
MSG_MN_DeleteFile	dc.b	"Deleting %s.",0
*D				'Lösche %s.',0
MSG_MN_LoadConfig	dc.b	"New configuration loaded.",0
*D				'Neue Konfiguration geladen.',0
MSG_MN_SaveConfig	dc.b	"Configuration saved.",0
*D				'Konfiguration gespeichert.',0
MSG_MN_Unknown		dc.b	"Unknown.",0
*D				'Unbekannt.',0
MSG_MN_LoadingInstruments dc.b	"Loading instruments.",0
*D				'Lade Instrumente.',0
MSG_MN_Enabled		dc.b	"%s enabled.",0
*D				'%s eingeschaltet.',0
MSG_MN_Disabled		dc.b	"%s disabled.",0
*D				'%s ausgeschaltet.',0
MSG_MN_SelectFont	dc.b	"Please select font!",0
*D				'Wähle Deinen Font!',0
MSG_MN_NewFontSet	dc.b	"New font set.",0
*D				'Neuer Font gesetzt.',0
MSG_MN_Deleted		dc.b	"%s deleted.",0
*D				'%s gelöscht.',0
MSG_MN_OperationSuccesful dc.b	"Operation succesful.",0
*D				'Operation war erfolgreich.',0
MSG_MN_Configurating	dc.b	"Configurating %s.",0
*D				'Konfiguriere %s.',0

MSG_MN_NowLoaded	dc.b	"Now loaded |%s.",0
*D				'Geladen ist |%s.',0
MSG_MN_Loading		dc.b	"Loading %s.",0
*D				'Lade %s.',0
MSG_MN_Decrunching	dc.b	"Decrunching %s.",0
*D				'Entpacke %s.',0
MSG_MN_Exploding	dc.b	"Exploding %s.",0
*D				'Exploding %s.',0
MSG_MN_Extracting	dc.b	"Extracting %s.",0
*D				'Dearchiviere %s.',0
MSG_MN_Playing		dc.b	"Playing |%s.",0
*D				'Spiele nun |%s.',0
MSG_MN_Pause		dc.b	"Pause playing |%s!.",0
*D				'Pause |%s.',0
MSG_MN_Song		dc.b	"Current song: %ld!",0
*D				'Aktueller Song: %ld',0
MSG_MN_CurrentPosition	dc.b	"Current position: %ld",0
*D				'Aktuelle Position: %ld',0
MSG_MN_ReplaySong	dc.b	"Replay song!",0
*D				'Starte Song neu.',0
MSG_MN_StopPlay		dc.b	"Stop playing.",0
*D				'Stop.',0
MSG_MN_EjectModule	dc.b	"Eject module.",0
*D				'Modul entfernt.',0
MSG_MN_Crunching	dc.b	"Crunching %s.",0
*D				'Packe %s.',0
MSG_MN_Saving		dc.b	"Saving %s.",0
*D				'Sichere %s.',0
MSG_MN_SaveOk		dc.b	"Module saved.",0
*D				'Modul gespeichert.',0

MSG_MN_Voicex		dc.b	"Voice %ld has volume %ld.",0
*D				'Stimme %ld hat nun Lautstärke %ld.',0
MSG_MN_VoiceOff		dc.b	"Voice %ld is off.",0
*D				'Stimme %ld ist aus.',0
MSG_MN_ResetVoices	dc.b	"All voices reset.",0
*D				'Alle Stimmen zurückgesetzt.',0
MSG_MN_Quit		dc.b	"Quit %s.",0
*D				'%s beendet.',0
MSG_MN_Bytes		dc.b	" Bytes",0
*D				' Bytes',0
MSG_MN_NoNewDirLoaded	dc.b	"No new directory loaded.",0
*D				'Kein neues Directory geladen.',0
MSG_MN_Active		dc.b	"Active",0
*D				'Aktivieren',0
MSG_MN_Show2		dc.b	"Show",0
*D				'Zeigen',0


MSG_MN_SmallPlay	dc.b	"Play module",0
*D				'Spiele Modul',0
MSG_MN_SmallEject	dc.b	"Eject module",0
*D				'Entferne Modul',0


	*---------------- Für Titleaufbau ----------------*
MSG_MN_Author		dc.b	", Author: ",0
*D				', Autor: ',0
MSG_MN_SubSongs		dc.b	", Subsongs: ",0
*D				', Untersongs: ',0
MSG_MN_Duration		dc.b	", Duration: ",0
*D				', Spielzeit: ',0
MSG_MN_Minuts		dc.b	" min ",0
*D				' Minuten ',0
MSG_MN_Seconds		dc.b	" sec",0
*D				' Sekunden',0
MSG_MN_Length		dc.b	", Length: ",0
*D				', Länge: ',0
MSG_MN_Steps		dc.b	", Steps: ",0
*D				', Schritte: ',0
MSG_MN_Pattern		dc.b	", Pattern: ",0
*D				', Pattern: ',0
MSG_MN_Voices		dc.b	", Voices: ",0
*D				', Stimmen: ',0
MSG_MN_Samples		dc.b	", Samples: ",0
*D				', Instrumente: ',0
MSG_MN_SynthSamples	dc.b	", SynthSamples: ",0
*D				', synthetische Instrumente: ',0
MSG_MN_SongSize		dc.b	", SongSize: ",0
*D				', Songgröße: ',0
MSG_MN_SamplesSize	dc.b	", Samplessize: ",0
*D				', Instrumentengröße: ',0
MSG_MN_ChipSize		dc.b	", Used Chipmem: ",0
*D				', benutzter Chipmem: ',0
MSG_MN_EqualSize	dc.b	", Used other mem: ",0
*D				', benutzter anderer Speicher: ',0
MSG_MN_Creator		dc.b	", Player by: ",0
*D				', Abspieler von: ',0
MSG_MN_Help		dc.b	"Help",0
*D				'Hilfe',0
MSG_MN_Documentationloaded dc.b	"Documentation loaded.",0
*D				'Anleitung wurde geladen.',0

	*-------------- Für Pull-Down-Menus ---------------*
MSG_MN_QuickStart	dc.b	"Quickstart",0
*D				'Sofort starten',0
MSG_MN_ScrollInfos	dc.b	"Scroll infos",0
*D				'Rolle Informationen',0
MSG_MN_MasterVolume	dc.b	"Engine volume",0
*D				'Enginelautstärke',0
MSG_MN_Filter		dc.b	"Filter switched",0
*D				'Der Filter',0
MSG_MN_FadeIn		dc.b	"Fade in",0
*D				'Einblenden',0
MSG_MN_FadeOut		dc.b	"Fade out",0
*D				'Ausblenden',0
MSG_MN_QuitEagle	dc.b	"Quit Eagle",0
*D				'Beende EP',0
MSG_MN_SaveT		dc.b	"Save T:",0
*D				'Speichere nach T:',0
MSG_MN_Songname		dc.b	"Now using songname",0
*D				'Songname benutzen ist',0
MSG_MN_Prefix		dc.b	"Using prefix",0
*D				'Präfixbenutzung',0
MSG_MN_LoadFast		dc.b	"Loading to Fastram",0
*D				'Module laden in FastRam',0
MSG_MN_EjectPlayers	dc.b	"Eject unused players",0
*D				'Entferne unbenutzte Player',0
MSG_MN_EjectEngines	dc.b	"Eject unused engines",0
*D				'Entferne unbenutzte Engines',0
MSG_MN_PlayerBatch	dc.b	"Eagleplayer-Batch",0
*D				'Eagleplayerbatch',0

MSG_MN_LoadDir		dc.b	"Load directory",0
*D				'Lade Verzeichnis',0
MSG_MN_NewDirLoaded	dc.b	"New Directory scanned.",0
*D				'Neues Verzeichnis geladen.',0
MSG_MN_EPDir		dc.b	"Now using EPDir",0
*D				'EPDir-Benutzung',0
MSG_MN_HideAll		dc.b	"Hide all",0
*D				'Verstecke alle',0
MSG_MN_RescanDir	dc.b	"Rescan directory",0
*D				'Verzeichnis neu laden',0
MSG_MN_Notify		dc.b	"Dos-notification",0
*D				'Dos-Nachricht',0
MSG_MN_ScanAlways	dc.b	"Always load directory",0
*D				'Immer Verzeichnis neu laden',0

MSG_MN_UnCrunched	dc.b	"Savemode now uncrunched.",0
*D				'Packen beim speichern von Dateien ist nun aus.',0
MSG_MN_PPCrunched	dc.b	"Savemode now PP-Crunched.",0
*D				'Speichermodus ist Powerpacker.',0
MSG_MN_LHCrunched	dc.b	"Savemode now LH-Crunched.",0
*D				'Speichermodus ist LH.Lib.',0
MSG_MN_XPKCrunched	dc.b	"Savemode now XPK-Crunched.",0
*D				'Speichermodus ist XPK.',0
MSG_MN_CrMCrunched	dc.b	"Savemode now CrM-Crunched.",0
*D				'Speichermodus ist CrunchMania',0
MSG_MN_SetSaveDir	dc.b	"Set savedirectory!",0
*D				'Setze Speicherverzeichnis!',0
MSG_MN_SaveDirOk	dc.b	"New savedirectory set!",0
*D				'Neues Speicherverzeichnis gesetzt.',0
MSG_MN_AutomaticSave	dc.b	"Automatic save",0
*D				'Automatisch speichern',0
MSG_MN_SSDir		dc.b	"Soundsystemname using as subdir",0
*D				'Soundsystemnane als UnterVerzeichnis ist',0
MSG_MN_SafeSave		dc.b	"Safe save",0
*D				'Sicheres Speichern',0
MSG_MN_OverWrite	dc.b	"Overwrite",0
*D				'Überschreiben',0
MSG_MN_SampleMode	dc.b	"Samplepackingmode",0
*D				'Sample packen',0
MSG_MN_SaveAsProTracker	dc.b	"Save as Protrackermodule",0
*D				'Speichern als Protracker',0
MSG_MN_Protect		dc.b	"Moduleprotection",0
*D				'Schütze Modul',0
MSG_MN_PBits		dc.b	"Set protectionbits",0
*D				'Protectionbits setzen',0

MSG_MN_NoNewModule	dc.b	"Load no new module.",0
*D				'Lade kein neues Modul.',0
MSG_MN_LoadPrev		dc.b	"Load prev module.",0
*D				'Lade vorheriges Modul.',0
MSG_MN_LoadNext		dc.b	"Load next module.",0
*D				'Lade nächstes Modul.',0
MSG_MN_RandomModule	dc.b	"Load random module.",0
*D				'Lade zufälliges Modul',0
MSG_MN_RandomSong	dc.b	"Randomplay song",0
*D				'Zufälligen Song spielen',0
MSG_MN_AutoSubSong	dc.b	"Auto subsong",0
*D				'Automatisch Untersongs spielen',0
MSG_MN_LoadAlways	dc.b	"Now always loading module",0
*D				'Immer neues Modul laden',0
MSG_MN_Dirjump		dc.b	"Jump between directories",0
*D				'Springe zwischen Directories',0
MSG_MN_Songend		dc.b	"Now playing to end of song",0
*D				'Bis zum Songende spielen',0
MSG_MN_LoadBefore	dc.b	"Load before",0
*D				'Lade schon nächstes',0
MSG_MN_CalcDuration	dc.b	"Calculate duration",0
*D				'Berechne Spielzeit',0
MSG_MN_RandomStart	dc.b	"Randomstart",0
*D				'Zufälliges Modul beim Start',0
MSG_MN_TimeMode		dc.b	"Timemode",0
*D				'Zeitmodus',0

MSG_MN_CiaTiming	dc.b	"Now using Cia-Timing.",0
*D				'Nun wird Cia-Timing benutzt.',0
MSG_MN_VBlankTiming	dc.b	"Now using VBlank-Timing.",0
*D				'Nun wird VBlank-Timing benutzt.',0
MSG_MN_TimerDevice	dc.b	"Now using Timer.device.",0
*D				'Nun wird das Timer.device benutzt.',0
MSG_MN_AutomaticWait	dc.b	"Eagleplayer waits automatically.",0
*D				'Eagleplayer wartet automatisch.',0
MSG_MN_RasterWait	dc.b	"Now using RasterLine-Wait.",0
*D				'Auf Rasterlinien warten.',0
MSG_MN_DBFWait		dc.b	"Now using DBF-Wait.",0
*D				'Mit DBF-Schleifen warten',0 
MSG_MN_AllocChannels	dc.b	"Allocate Audio-Channels",0
*D				'Audiokanäle reservieren',0
MSG_MN_SoftInt		dc.b	"Soft-Interrupt using",0
*D				'Softinterrupt benutzen.',0

MSG_MN_AutoPassword	dc.b	"Autopassword",0
*D				'Automatisches Passwort',0
MSG_MN_XFDDecrunch	dc.b	"XFD-Decrunching",0
*D				'XFD Dateien entpacken',0
MSG_MN_XFDLoadSeg	dc.b	"XFD-LoadSeg",0
*D				'XFD Executables entpacken',0

MSG_MN_SmallModule	dc.b	"Small module warning",0
*D				'Warnen bei zu kleinen Modulen',0
MSG_MN_BigModule	dc.b	"Big module warning",0
*D				'Warnen bei zu großen Modulen',0
MSG_MN_ModuleFault	dc.b	"Module faults warning",0
*D				'Warnen bei fehlerhaften Modulen',0

MSG_MN_ReqLib		dc.b	"Req.Library now used.",0
*D				'Req.Library wird benutzt.',0
MSG_MN_ReqToolsLib	dc.b	"Reqtools.Library now used.",0
*D				'Reqtools.Library wird benutzt.',0
MSG_MN_AslLib		dc.b	"Asl.Library now used.",0
*D				'Asl.Library wird benutzt.',0

MSG_MN_AppIcon		dc.b	"Iconify as AppIcon.",0
*D				'Iconify als AppIcon.',0
MSG_MN_Appitem		dc.b	"Iconify as AppItem.",0
*D				'Iconify als AppItem.',0

MSG_MN_Volume		dc.b	"Volume now %ld.",0
*D				'Lautstärke nun %ld.',0
MSG_MN_Balance		dc.b	"Balance now %ld.",0
*D				'Balance nun %ld.',0
MSG_MN_Speed		dc.b	"Speed now %ld.",0
*D				'Geschwindigkeit nun %ld.',0
MSG_MN_ModuleLocked	dc.b	"Module locked.",0
*D				'Modul wird behalten.',0
MSG_MN_ModuleUnlocked	dc.b	"Module unlocked.",0
*D				'Modul freigegeben.',0
MSG_MN_NoGui		dc.b	"No GUI",0
*D				'Kein Fenster',0
MSG_MN_ExtractFirstModule	dc.b	"Extract first module",0
*D				'Erstes Modul auspacken',0

	*--------------- StringGadgettexte ------------------*
MSG_MN_PleaseEnter	dc.b	"Please enter %s",0
*D				'Bitte %s eingeben.',0
MSG_MN_SG_Publicscreen	dc.b	"new Pubscreenname",0
*D				'neuen Publicscreen',0
MSG_MN_Publicscreen	dc.b	"Eagleplayer now on %s.",0
*D				'Eagleplayer nun auf %s.',0
MSG_MN_SG_PlayTime	dc.b	"the timeout (in Sec.)",0
*D				'die Spieldauer (in Sek.)',0
MSG_MN_PlaytimeNow	dc.b	"Timeout after %ld seconds.",0
*D				'Spieldauer sind %ld Sekunden.',0
MSG_MN_SG_MinTimeOut	dc.b	"min. timeout:",0
*D				'min. Spieldauer:',0
MSG_MN_MinTimeOut	dc.b	"Min. timeout now %ld seconds",0
*D				'min. Spieldauer sind %ld Sekunden.',0
MSG_MN_SG_RasterLines	dc.b	"rasterlines (def=8):",0
*D				'Rasterlinien (normal=8):',0
MSG_MN_RasterLines	dc.b	"Now waiting %ld rasterlines.",0
*D				'Nun wird auf %ld Rasterlinien gewartet.',0
MSG_MN_SG_DBFLoops	dc.b	"dbf-loops (min=400)",0
*D				'DBF-Schleifen (min=400)',0
MSG_MN_DBFLoops		dc.b	"DBF-loops now %ld.",0
*D				'DBF-Schleifen nun %ld',0
MSG_MN_SG_Password	dc.b	"the password",0
*D				'das Passwort',0
MSG_MN_Password		dc.b	"New password entered.",0
*D				'Neues Passwort eingegeben.',0
MSG_MN_SG_XPKCrunchMode	dc.b	"new XPKCompressor",0
*D				'Neuen XPK-Packer',0
MSG_MN_XPKCrunchMode	dc.b	"XPK-Compressor now %s.",0
*D				'XPK-Packer nun %s.',0


MSG_MN_PM_ProjectTitle	dc.b	"Project",0
*D				'Projekt',0
MSG_MN_PM_LoadModule	dc.b	"Load module",0
*D				'Modul laden',0
MSG_MN_PM_SaveModule	dc.b	"Save module",0
*D				'Modul speichern',0
MSG_MN_PM_SaveModulePrefs dc.b	"Save moduleprefs",0
*D				'Modulesprefs speichern',0
MSG_MN_PM_AboutModule	dc.b	"About module",0
*D				'Über das Modul',0
MSG_MN_PM_LoadPlayer	dc.b	"Load player",0
*D				'Player laden',0
MSG_MN_PM_LoadConfig	dc.b	"Load config",0
*D				'Konfiguration laden',0
MSG_MN_PM_SaveConfig	dc.b	"Save config",0
*D				'Konfiguration speichern',0
MSG_MN_PM_DeleteFile	dc.b	"Delete file",0
*D				'Datei löschen',0
MSG_MN_PM_Help		dc.b	"Help",0
*D				'Hilfe',0
MSG_MN_PM_Documentation	dc.b	"Documentation",0
*D				'Dokumentation',0
MSG_MN_PM_Iconify	dc.b	"Iconify",0
*D				'Iconify',0
MSG_MN_PM_About		dc.b	"About",0
*D				'Über',0
MSG_MN_PM_Hide		dc.b	"Hide",0
*D				'Verstecken',0
MSG_MN_PM_Quit		dc.b	"Quit",0
*D				'Ende',0

MSG_MN_PM_CommandTitle	dc.b	"Commands",0
*D				'Kommandos',0
MSG_MN_PM_PrevModule	dc.b	"Prev module",0
*D				'vorheriges Modul',0
MSG_MN_PM_PrevSong	dc.b	"Prev song",0
*D				'vorheriger Song',0
MSG_MN_PM_PrevPattern	dc.b	"Prev pattern",0
*D				'vorheriges Pattern',0
MSG_MN_PM_ReplaySong	dc.b	"Replay song",0
*D				'Starte song neu',0
MSG_MN_PM_Play		dc.b	"Play",0
*D				'Spielen',0
MSG_MN_PM_FastPlay	dc.b	"Fast play",0
*D				'Schneller spielen',0
MSG_MN_PM_NextPattern	dc.b	"Next pattern",0
*D				'nächstes Pattern',0
MSG_MN_PM_NextSong	dc.b	"Next song",0
*D				'nächster Song',0
MSG_MN_PM_NextModule	dc.b	"Next module",0
*D				'nächstes Modul',0
MSG_MN_PM_StopPlay	dc.b	"Stop",0
*D				'Stop',0
MSG_MN_PM_Eject		dc.b	"Eject module",0
*D				'Module entfernen',0

MSG_MN_PM_EngineTitle	dc.b	"Engines",0
*D				'Engines',0
MSG_MN_PM_LoadEngine	dc.b	"Load Engine",0
*D				'Engine laden',0

MSG_MN_PM_SpecialTitle	dc.b	"Config",0
*D				'Konfiguration',0
MSG_MN_PM_Preferences	dc.b	"Preferences",0
*D				'Global',0
MSG_MN_PM_ModulesMenu	dc.b	"Modulesprefs",0
*D				'Modules',0
MSG_MN_PM_SaveMode	dc.b	"Save mode",0
*D				'Speichern',0
MSG_MN_PM_Program	dc.b	"Program mode",0
*D				'Progammierung',0
MSG_MN_PM_Timing	dc.b	"Timing",0
*D				'Timing',0
MSG_MN_PM_Warning	dc.b	"Warning",0
*D				'Warnen',0
MSG_MN_PM_FileRequester	dc.b	"FileRequester",0
*D				'Filerequester',0
MSG_MN_PM_IconifyMode	dc.b	"Iconify",0
*D				'Iconify',0
MSG_MN_PM_Layout	dc.b	"Layout",0
*D				'Aussehen',0
MSG_MN_PM_Cruncher	dc.b	"Decruncher",0
*D				'Entpacken',0
MSG_MN_PM_Voices	dc.b	"Voices",0
*D				'Stimmen',0
MSG_MN_PM_Volume	dc.b	"Volume",0
*D				'Lautstärke',0
MSG_MN_PM_Balance	dc.b	"Balance",0
*D				'Balance',0
MSG_MN_PM_Speed		dc.b	"Speed",0
*D				'Geschwindigkeit',0
MSG_MN_PM_ToggleFilter	dc.b	"Toggle filter",0
*D				'Filter umdrehen',0
MSG_MN_PM_Publicscreen	dc.b	"Change pubscreen",0
*D				'Publicscreen ändern',0

MSG_MN_PM_SmallModule	dc.b	"Small module",0
*D				'Kleine Module',0
MSG_MN_PM_BigModule	dc.b	"Big module",0
*D				'Große Module',0
MSG_MN_PM_ModuleFault	dc.b	"Module fault",0
*D				'fehlerhafte Module',0

MSG_MN_PM_ScrollInfos	dc.b	"Scroll infos",0
*D				'Rolle Informationen',0
MSG_MN_PM_FadeIn	dc.b	"Fade in",0
*D				'Einblenden',0
MSG_MN_PM_FadeOut	dc.b	"Fade out",0
*D				'Ausblenden',0
MSG_MN_PM_Filter	dc.b	"Filter",0
*D				'Filter',0
MSG_MN_PM_MasterVolume	dc.b	"Mastervolume",0
*D				'Meistervolume',0
MSG_MN_PM_SongName	dc.b	"Songname",0
*D				'Songname',0
MSG_MN_PM_Prefix	dc.b	"Prefix",0
*D				'Vorsilbe',0
MSG_MN_PM_SaveT		dc.b	"Save T:",0
*D				'Speichere nach T:',0
MSG_MN_PM_LoadFast	dc.b	"LoadFast",0
*D				'Lade in FastRAM',0
MSG_MN_PM_EjectPlayer	dc.b	"Eject players",0
*D				'Entferne Player',0
MSG_MN_PM_EjectEngine	dc.b	"Eject engines",0
*D				'Entferne Engines',0
MSG_MN_PM_PlayerBatch	dc.b	"Playerbatch",0
*D				'Playerbatch',0

MSG_MN_PM_RescanDir	dc.b	"Rescan dir",0
*D				'Directory neu laden',0
MSG_MN_PM_LoadDir	dc.b	"LoadDir",0
*D				'Lade Directory',0
MSG_MN_PM_EPDir		dc.b	"EPDir",0
*D				'EPDir',0
MSG_MN_PM_Notify	dc.b	"Notify",0
*D				'Dosnachricht',0
MSG_MN_PM_ScanAlways	dc.b	"Scan always",0
*D				'Lade Directory immer',0
MSG_MN_PM_HideAll	dc.b	"Hide all",0
*D				'Verstecke alle',0

MSG_MN_PM_Uncrunched	dc.b	"Uncrunched",0
*D				'Ungepackt',0
MSG_MN_PM_PPCrunched	dc.b	"PP crunched",0
*D				'PowerPacker',0
MSG_MN_PM_LHcrunched	dc.b	"LH crunched",0
*D				'LH.Library',0
MSG_MN_PM_XPKCrunched	dc.b	"XPK crunched",0
*D				'XPK.Library',0
MSG_MN_PM_CrMCrunched	dc.b	"CrM crunched",0
*D				'Crunchmania',0
MSG_MN_PM_AutomaticSave	dc.b	"Automaticsave",0
*D				'Automatisch speichern',0
MSG_MN_PM_Overwrite	dc.b	"Overwrite",0
*D				'Überschreiben',0
MSG_MN_PM_SafeSave	dc.b	"Safe save",0
*D				'Sicher speichern',0
MSG_MN_PM_SSDir		dc.b	"SSDir",0
*D				'Unterdirectories',0
MSG_MN_PM_SampleMode	dc.b	"Samplemode",0
*D				'Instrumentenmodus',0
MSG_MN_PM_SaveAsProTracker dc.b	"Save as Protracker",0
*D				'Speichern als Protracker',0
MSG_MN_PM_Protect	dc.b	"Protect",0
*D				'Modul schützen',0
MSG_MN_PM_ProtectionBits dc.b	"Protectionbits",0
*D				'Protectionbits',0
MSG_MN_PM_SaveDir	dc.b	"set savedir",0
*D				'Setze Speicherdirectory',0
MSG_MN_PM_XPKCrunchMode	dc.b	"change XPK-mode",0
*D				'Ändere XPK-Packer',0
MSG_MN_PM_Password	dc.b	"change password",0
*D				'Ändere Passwort',0

MSG_MN_PM_NoNewModule	dc.b	"No new module",0
*D				'Kein neues Modul',0
MSG_MN_PM_LoadPrev	dc.b	"Load prev module",0
*D				'vorheriges Modul',0
MSG_MN_PM_LoadNext	dc.b	"Load next module",0
*D				'nächstes Modul',0
MSG_MN_PM_RandomModule	dc.b	"Random module",0
*D				'zufälliges Modul',0
MSG_MN_PM_Songend	dc.b	"Songend",0
*D				'Songende',0
MSG_MN_PM_LoadBefore	dc.b	"Load before",0
*D				'Lade schon nächstes',0
MSG_MN_PM_RandomSong	dc.b	"Random song",0
*D				'Untersongs zufällig',0
MSG_MN_PM_AutoSubSong	dc.b	"Auto subsong",0
*D				'Untersongs automatisch',0
MSG_MN_PM_LoadAlways 	dc.b	"Load always",0
*D				'Lade immmer',0
MSG_MN_PM_DirJump 	dc.b	"Dirjump",0
*D				'Directorysprünge',0
MSG_MN_PM_TimeMode	dc.b	"Timemode",0
*D				'Zeitmodus',0
MSG_MN_PM_CalcDuration 	dc.b	"Calc duration",0
*D				'Berechne Spielzeit',0
MSG_MN_PM_RandomStart 	dc.b	"Randomstart",0
*D				'Start mit Zufallsmodul',0
MSG_MN_PM_Quickstart	dc.b	"Quickstart",0
*D				'Sofort starten',0
MSG_MN_PM_PlayTime	dc.b	"max playtime",0
*D				'Max. Spielzeit',0
MSG_MN_PM_MinPlayTime	dc.b	"min playtime",0
*D				'Min. Spielzeit',0

MSG_MN_PM_AutoPassword	dc.b	"Auto password",0
*D				'Passwort automatisch',0
MSG_MN_PM_ExtractFirstModule dc.b	"Extract first module",0
*D				'Entpacke erstes Modul',0
MSG_MN_PM_XFDDecrunch	dc.b	"XFD-Decrunch",0
*D				'Dateien mit XFD entpacken',0
MSG_MN_PM_XFDLoadSeg	dc.b	"XFD-LoadSeg",0
*D				'Executables mit XFD entpacken',0
MSG_MN_PM_Req		dc.b	"Req.library",0
*D				'Req.library',0
MSG_MN_PM_ReqTools	dc.b	"Reqtools.library",0
*D				'Reqtools.library',0
MSG_MN_PM_Asl		dc.b	"Asl.library",0
*D				'Asl.library',0
MSG_MN_PM_AppIcon	dc.b	"App Icon",0
*D				'App Icon',0
MSG_MN_PM_AppItem	dc.b	"App Item",0
*D				'App Item',0
MSG_MN_PM_Menufont	dc.b	"Select menufont",0
*D				'Wähle Menüfont',0
MSG_MN_PM_Modulesfont	dc.b	"Select modulesfont",0
*D				'Wähle Modulfont',0
MSG_MN_PM_Scrollfont	dc.b	"Select scrollfont",0
*D				'Wähle Rollfont',0

MSG_MN_PM_CiaTiming	dc.b	"Cia timing",0
*D				'Cia Timing',0
MSG_MN_PM_VBlankTiming	dc.b	"VBlank timing",0
*D				'VBlank Timing',0
MSG_MN_PM_TimerDevice	dc.b	"Timer Device",0
*D				'Timer Device',0
MSG_MN_PM_AutomaticWait	dc.b	"Automatic wait",0
*D				'Automatisch warten',0
MSG_MN_PM_RasterWait	dc.b	"Raster wait",0
*D				'Auf Rasterlinien warten',0
MSG_MN_PM_DBFWait	dc.b	"DBF wait",0
*D				'Mit DBF-Schleifen warten',0
MSG_MN_PM_RasterLines	dc.b	"set rasterLines",0
*D				'Setze Rasterlinien',0
MSG_MN_PM_DBFLoops	dc.b	"set DBFLoops",0
*D				'Setze DBF-Schleifen',0
MSG_MN_PM_AllocChannels	dc.b	"Alloc channels",0
*D				'Reserviere Audiokanäle',0
MSG_MN_PM_SoftInt	dc.b	"Softinterrupt",0
*D				'Softinterrupt',0

MSG_MN_PM_Voice1	dc.b	"Voice 1",0
*D				'Stimme 1',0
MSG_MN_PM_Voice2	dc.b	"Voice 2",0
*D				'Stimme 2',0
MSG_MN_PM_Voice3	dc.b	"Voice 3",0
*D				'Stimme 3',0
MSG_MN_PM_Voice4	dc.b	"Voice 4",0
*D				'Stimme 4',0
MSG_MN_PM_ResetVoices	dc.b	"Reset voices",0
*D				'Stimmen zurücksetzen',0

MSG_MN_PM_VolumeDefault	dc.b	"Default volume",0
*D				'Voreingestellte Lautstärke',0
MSG_MN_PM_VolumeHigher	dc.b	"Higher volume",0
*D				'lauter',0
MSG_MN_PM_VolumeLower	dc.b	"Lower volume",0
*D				'leiser',0

MSG_MN_PM_BalanceDefault dc.b	"Default balance",0
*D				'Voreingestellte Balance',0
MSG_MN_PM_BalanceLeft	dc.b	"Balance to left",0
*D				'nach links',0
MSG_MN_PM_BalanceRight	dc.b	"Balance to right",0
*D				'nach rechts',0

MSG_MN_PM_SpeedDefault	dc.b	"Default speed",0
*D				'Voreingestellte Geschwindigkeit',0
MSG_MN_PM_SpeedFaster	dc.b	"Higher speed",0
*D				'Schneller',0
MSG_MN_PM_SpeedSlower	dc.b	"Slower speed",0
*D				'langsamer',0

MSG_MN_ModuleWarning	dc.b	" (Warning, your module is",0
*D				' (Warnung, Dein Modul ist',0
MSG_MN_ModuleShorter	dc.b	" shorter",0
*D				' kürzer',0
MSG_MN_ModuleHey	dc.b	" (Hey, your module is",0
*D				' (Hey, Dein Modul ist',0
MSG_MN_ModuleLonger	dc.b	" longer",0
*D				' länger',0
MSG_MN_ModuleAs		dc.b	" than the calculated size,",0
*D				' als die berechnete Größe',0
MSG_MN_ThisIsA		dc.b	". This is a packed ",0
*D				'. Dies ist ein gepacktes ',0
MSG_MN_OriginalSize	dc.b	" Original size:",0
*D				' Original Größe:',0
MSG_MN_PackedSize	dc.b	" Packed size:",0
*D				' Gepackte Größe:',0
MSG_MN_BytesWon		dc.b	" Won:",0
*D				' Gewonnen:',0
MSG_MN_Module		dc.b	"module.",0
*D				'Module.',0

MSG_MN_SongIsOver	dc.b	"The song is over!",0
*D				'Der Song ist zu Ende',0
MSG_MN_TimeIsOver	dc.b	"The time is over!",0
*D				'Die Zeit ist um.',0
MSG_MN_LoadingList	dc.b	"Loading list!",0
*D				'Lade Liste.',0

MSG_MN_Scanning		dc.b	"Scanning %s.",0
*D				'Lade %s.',0
MSG_MN_Parent		dc.b	" << Parent >>",0
*D				' << Mutterverzeichnis >>',0
MSG_MN_Entries		dc.b	" Entries",0
*D				' Einträge',0
MSG_MN_Entry		dc.b	" Entry",0
*D				' Eintrag',0
MSG_MN_ModulesTitle	dc.b	"Modules-Directory, ",0
*D				'Modules-Directory, ',0





	*------------------ Fehlermeldungen -------------------*
MSG_MN_FT1		dc.b	"Unknown soundformat!",0
*D				'Unbekanntes Soundformat!',0
MSG_MN_FT2		dc.b	"File not found!",0
*D				'Datei nicht gefunden!',0
MSG_MN_FT3		dc.b	"Error in file!",0
*D				'Fehler in der Datei!',0
MSG_MN_FT4		dc.b	"Not enough memory!",0
*D				'Nicht genug Speicher!',0
MSG_MN_FT5		dc.b	"Corrupt module!",0
*D				'Fehlerhaftes Modul!',0
MSG_MN_FT6		dc.b	"Initialization error!",0
*D				'Fehler beim Initialisieren!',0
MSG_MN_FT7		dc.b	"There exists an EaglePlayer in the system yet!",0
*D				'Es ist bereits ein Eagleplayer gestartet worden!',0
MSG_MN_FT8		dc.b	"Can't allocate cia-interrupts!",0
*D				'Kann Cia-Interrupt nicht reservieren!',0
MSG_MN_FT9		dc.b	"Can't allocate audio-channels!",0
*D				'Kann Audio-Kanäle nicht reservieren!',0
MSG_MN_FT10		dc.b	"Can't open req.library!",0
*D				'Kann Req.Library nicht öffnen!',0
MSG_MN_FT11		dc.b	"No Module loaded.",0
*D				'Kein Module geladen.',0
MSG_MN_FT12		dc.b	"Error in string!",0
*D				'Fehler im String!',0
MSG_MN_FT13		dc.b	"Error allocating serial.device!",0
*D				'Kann Serial.Device nicht reservieren!',0
MSG_MN_FT14		dc.b	"Error whilst Decrunching!",0
*D				'Fehler beim Entpacken',0
MSG_MN_FT15		dc.b	"Extern Loading failed!",0
*D				'Externes Laden war fehlerhaft!',0
MSG_MN_FT16		dc.b	"Error loading player!",0
*D				'Kann diesen Player nicht laden!',0
MSG_MN_FT17		dc.b	"Save failed!",0
*D				'Speichern war fehlerhaft!',0
MSG_MN_FT18		dc.b	"Load error!",0
*D				'Fehler beim Laden!',0
MSG_MN_FT19		dc.b	"Error opening window!",0
*D				'Kann Window nicht öffnen!',0
MSG_MN_FT20		dc.b	"Player already exists!",0
*D				'Player existiert bereits!',0
MSG_MN_FT21		dc.b	"Write error!",0
*D				'Schreibfehler!',0
MSG_MN_FT22		dc.b	"XPK error!",0
*D				'XPK Fehler!',0
MSG_MN_FT23		dc.b	"XPKMaster.library not found!",0
*D				'XPKMaster.Library nicht gefunden!',0
MSG_MN_FT24		dc.b	"Powerpacker.library not found!",0
*D				'PowerPacker.Library nicht gefunden!',0
MSG_MN_FT25		dc.b	"LH.library not found!",0
*D				'LH.Library nicht gefunden!',0
MSG_MN_FT26		dc.b	"Error loading engine!",0
*D				'Fehler beim Laden des Engines!',0
MSG_MN_FT27		dc.b	"Enginebuffer full!",0 
*D				'Enginepuffer voll!',0
MSG_MN_FT28		dc.b	"Module too short!",0
*D				'Modul zu kurz!',0
MSG_MN_FT29		dc.b	"Internal players can't get deleted!",0
*D				'Interne Player können nicht gelöscht werden!',0
MSG_MN_FT30		dc.b	"Error loading instruments!",0
*D				'Fehler beim Laden der Instrumente!',0
MSG_MN_FT31		dc.b	"No more entries!",0
*D				'Keine weiteren Einträge!',0
MSG_MN_FT32		dc.b	"Error loading Dir!",0
*D				'Fehler beim Verzeichnisladen!',0
MSG_MN_FT33		dc.b	"Dir is empty!",0
*D				'Verzeichnis ist leer!',0
MSG_MN_FT34		dc.b	"Loadbuffer full!",0
*D				'Ladepuffer ist voll!',0
MSG_MN_FT35		dc.b	"Unknown error!",0
*D				'Unbekannter Fehler!',0
MSG_MN_FT36		dc.b	"Function not enabled!",0
*D				'Funktion nicht erlaubt!',0
MSG_MN_FT37		dc.b	"Password failed!",0
*D				'Passwort stimmt nicht!',0
MSG_MN_FT38		dc.b	"Error in commandline",0
*D				'Fehler im Kommando!',0
MSG_MN_FT39		dc.b	"Error in arguments!",0
*D				'Fehler in den Argumenten!',0
MSG_MN_FT40		dc.b	"Function not implemented!",0
*D				'Funktion nicht eingebaut!',0
MSG_MN_FT41		dc.b	"File is not executable!",0
*D				'Datei ist nicht ausführbar!',0
MSG_MN_FT42		dc.b	"Not enough arguments!",0
*D				'Keine weiteren Argumente!',0
MSG_MN_FT43		dc.b	"Function aborted!",0
*D				'Funktion abgebrochen!',0
MSG_MN_FT44		dc.b	"Invalid number!",0
*D				'Unzulässige Nummer!',0
MSG_MN_FT45		dc.b	"Requester cancelled!",0
*D				'Requester abgebrochen!',0
MSG_MN_FT46		dc.b	"Error deleting file!",0
*D				'Fehler beim löschen der Datei!',0
MSG_MN_FT47		dc.b	"Error loading font!",0
*D				'Fehler beim Laden des Fonts',0
MSG_MN_FT48		dc.b	"Need a higher Kickstart!",0
*D				'Benötigere neuere Kickstartversion!',0
MSG_MN_FT49		dc.b	"Crunching aborted!",0
*D				'Packen abgebrochen!',0
MSG_MN_FT50		dc.b	"Dir not changed!",0
*D				'Directory hat sich nicht geändert!',0
MSG_MN_FT51		dc.b	"No helpfile found!",0
*D				'Kein Helpfile gefunden!',0
MSG_MN_FT52		dc.b	"CrM.Library not found!",0
*D				'CrM.Library nicht gefunden!',0
MSG_MN_FT53		dc.b	"Can't open reqtools.library!",0
*D				'Kann Reqtools.Llibrary nicht öffnen!',0
MSG_MN_FT54		dc.b	"Can't open asl.library!",0
*D				'Kann Asl.Libraryg nicht öffnen!',0
MSG_MN_FT55		dc.b	"Extractor not found!",0
*D				'Entpacker nicht gefunden!',0
MSG_MN_FT56		dc.b	"Engine not found!",0
*D				'Engine nicht gefunden!',0
MSG_MN_FT57		dc.b	"Error in Archive!",0
*D				'Fehler im Archiv!',0
MSG_MN_FT58		dc.b	"Unknown archive!",0
*D				'Unbekanntes Archiv!',0
MSG_MN_FT59		dc.b	"New archiv loaded!",0
*D				'Neues Archiv geladen!',0
MSG_MN_FT60		dc.b	"No Amplifier found!",0
*D				'Keinen passenden Amplifier gefunden!',0
MSG_MN_FT61		dc.b	"Amplifierinit failed!",0
*D				'Amplifierinitialisierung war fehlerhaft!',0
MSG_MN_FT62		dc.b	"Can't add gadget !",0
*D				'Kann Gadget nicht hinzufügen!',0
MSG_MN_FT63		dc.b	"Fatal error!",0
*D				'Fataler Fehler!',0
MSG_MN_FT64		dc.b	"Library not found!",0
*D				'Library nicht gefunden',0
MSG_MN_FT65		dc.b	"Need higher CPU/FPU!",0
*D				'Benötige bessere CPU/FPU!',0
MSG_MN_FT66		dc.b	"Need newer Eagleplayer!",0
*D				'Benötige neueren Eagleplayer!',0
MSG_MN_FT67		dc.b	"Engine not loaded!",0
*D				'Engine noch nicht geladen',0
MSG_MN_FT68		dc.b	"Amiga needed to run!",0
*D				'Zum Betrieb wird ein Amiga benötigt',0
MSG_MN_FT69		dc.b	"Draco needed to run!",0
*D				'Zum Betrieb wird ein Draco benötigt',0
MSG_MN_FT70		dc.b	0
*D				0
MSG_MN_CreditsTitle	dc.b	"About Eagleplayer 'Credits'",0
*D				'Über Eagleplayer ',$27,'Grüße',$27,0
MSG_MN_DistributionTitle dc.b	"About Eagleplayer 'Distribution'",0
*D				'Über Eagleplayer ',$27,'Verbreitung',$27,0
MSG_MN_LookingTitle	dc.b	"About Eagleplayer 'Search'",0
*D				'Über Eagleplayer ',$27,'Suche',$27,0
MSG_MN_GlobalInfosTitle	dc.b	"About Eagleplayer 'Global Infos'",0
*D				'Über Eagleplayer ',$27,'Globale Information',$27,0
MSG_MN_RegisterTitle	dc.b	"About Eagleplayer 'Key'",0
*D				'Über Eagleplayer ',$27,'Schlüssel',$27,0
MSG_MN_AboutEagleplayer	dc.b	"About Eagleplayer!",0
*D				'Über Eagleplayer!',0
MSG_MN_EagleplayerRequest dc.b	"Eagleplayer-Request",0
*D				'Eagleplayer-Requester',0


*---------------------------------------------------------------------------*
MSG_MN_AboutGlobal
	dc.b	"Eagleplayer V"
	EP_VerSion
	dc.b	"  -  by Henryk Richter and Jan Blumenthal",10
	dc.b	"Copyright (C) 1993-2004 by DEFECT SOFTWORKS",10
	dc.b	"---------------------",10
	dc.b	"DEFECT is proud to present the Eagleplayer V"
	EP_Version
	dc.b	". The release date is",10
	;dc.b	"01.07.1998"
	EPM_Date
	dc.b	". This program is shareware. If You like it please send a",10
	dc.b	"donation to the authors. The Shareware fee is $US 20 or 20 DM.",10
	dc.b	"The registered users will get the disks with the latest release",10
	dc.b	"version of Eagleplayer. Send registrations, bugreports, new Replay-",10
	dc.b	"routines or anything else to:",10,10
 dc.b	     "-- Buggs --                        -- Eagleeye --",10
 dc.b	    "Henryk Richter                      Jan Blumenthal",10
 dc.b	"Stephan-Jantzen-Ring 47              Artur-Becker-Str. 25",10
 dc.b	    "18106 Rostock                        18069 Rostock",10
 dc.b	       "Germany                              Germany",10
 dc.b	"Tel: +49 (0)381/1208867             Tel: +49 (0)381/4925503",10,10
 dc.b	"E-Mail: henryk.richter@stud.uni-rostock.de",10
 dc.b	"or      jan.blumenthal@stud.uni-rostock.de",0

*D	'Eagleplayer V2.04  -  von Henryk Richter und Jan Blumenthal',10
*D	'Copyright (C) 1993-2004 DEFECT SOFTWORKS',10
*D	'-----------------------',10
*D	'DEFECT begrüßt Dich zum Eagleplayer V2.04, der am 12.10.2004',10
*D	'veröffentlicht wurde.',10
*D	'Dieses Programm ist Shareware und wir bitten Dich daher, bei',10
*D	'Benutzung des Eagleplayers eine Gebühr von lediglich',10
*D	'20,- DM bzw. 20 $US an uns zu entrichten. Im Gegenzug',10
*D	'bekommst Du die aktuelle Version in Verbindung mit einem',10
*D	'Keyfile.',10
*D	'Deine Registration, Fehlerreporte, Vorschläge und Kritiken',10
*D	'sendest Du bitte an:',10,10
*D	     '-- Buggs --                        -- Eagleeye --',10
*D	    'Henryk Richter                      Jan Blumenthal',10
*D	'Stephan-Jantzen-Ring 47              Artur-Becker-Str. 25',10
*D	    '18106 Rostock                        18069 Rostock',10
*D	       'Germany                              Germany',10
*D	'Tel: +49 (0)381/1208867             Tel: +49 (0)381/4925503',10,10
*D	'E-Mail: henryk.richter@stud.uni-rostock.de',10
*D	'oder    jan.blumenthal@stud.uni-rostock.de',0


*---------------------------------------------------------------------------*
MSG_MN_AboutCredits
	dc.b	"                        Credits `n` Greetz:",10
	dc.b	"                      -----------------------",10
	dc.b	"Mainprogram :  Eagleeye & Buggs",10
	dc.b	"Engines     :  Buggs & Eagleeye",10
	dc.b	"Players     :  Buggs & Eagleeye",10
	dc.b	"GFX         :  Buggs, Eagleeye, Ramon & M.U.D.U.",10,10
	dc.b	"Greetings goes to Captain Bifat of TEK & Infect",0

*D	'Grüße und Infos',10
*D	'-------------------',10
*D	'Hauptprogramm  :  Eagleeye & Buggs',10
*D	'Engines        :  Buggs & Eagleeye',10
*D	'Player         :  Buggs & Eagleeye',10
*D	'Gfx            :  Buggs, Eagleeye, Ramon & M.U.D.U.',10,10
*D	'Grüße gehen an Captain Bifat of TEK und Infect.',0


*---------------------------------------------------------------------------*
MSG_MN_AboutDistribution
 dc.b	"Distribution",10
 dc.b	"--------------",10
 dc.b	"The Eagleplayer is distributed as a single lha/lzx file and may not be",10
 dc.b	"spread incomplete. The files belonging to the Eagleplayer are ",10
 dc.b	"listed in the Documentation guide files.",10
 dc.b	"We don`t accept any liability for damages of hard and software caused",10
 dc.b	"by this program. Use it on your own risk!",10
 dc.b	"PD Distributors who want to include this piece within their offers",10
 dc.b	"and PD series have to contact us BEFORE they include this program",10
 dc.b	"to get the latest release version. Exception: Releases to be found",10
 dc.b	"on Aminet, those are always the latest.",10
 dc.b	"-> Mallander Software is it not allowed to distribute this package",10
 dc.b	"because of making money with sceneproducts and stolen pictures",10
 dc.b	"being created for non profit purposes, this is Amiga, not PC, dude!",0

*D	'Verbreitung',10
*D	'-------------',10
*D	'Der Eagleplayer wird als einzelnes LHA/LZX Archiv vertrieben und',10
*D	'darf nur komplett weitergegeben werden. Die zum Eagleplayer',10
*D	'gehörenden Dateien sind in der Datei "Distribution" aufgelistet.',10
*D	'PD-Distributoren, die den Eagleplayer in ihre Sammlung auf-',10
*D	'nehmen möchten, senden uns bitte VORHER eine kurze schriftliche',10
*D	'Mitteilung.',10
*D	'-> Mallander Software ist es nicht erlaubt den Eagleplayer in',10
*D	'irgendeiner Weise zu verkaufen bzw. weiterzugeben, weil diese',10
*D	'Firma dem Gedanken der Shareware entgegensteht und unverhält-',10
*D	'nismäßig hohe Kopiergegühren erhebt!',10
*D	'Die max. Kopiergebühr für den Eagleplayer beträgt 5,- DM',10,10
*D	'ACHTUNG: Die Benutzung des Eagleplayers erfolgt auf eigene',10
*D	'Gefahr. Wir übernehmen keine Haftung für Schäden an Hard- und',10
*D	'Software, die durch den Eagleplayer entstehen.',0

MSG_MN_AboutLooking
 dc.b	"We`re still looking for",10
 dc.b	"-------------------------",10
 dc.b	"* new module formats and their playroutines (when possible, at",10
 dc.b	"least 5 testmodules)",10
 dc.b	"* non Soundtrackermodules and Technomodules of all kinds",10
 dc.b	"(your list please !)",10
 dc.b	"* Replays: Jason Page, Dynamic Synthesizer, Art of Noise,",10
 dc.b	"Symphony",10
 dc.b	"* Modz: Soundmaster, Actionamics, LME,MET, Digital Mugician II",10,10
 dc.b	"Always remember for not registered guys: NO DISK NO ANSWER !",10
 dc.b	"(and don`t forget the stamps (german stamps or IRC)",0

*D	'Was wir immer noch suchen',10
*D	'---------------------------------',10,10
*D	'* neue Moduleformate mit Playroutinen, wenn möglich',10
*D	'  mit 5 Testmodulen',10
*D	'* Nichtsoundtrackermodule und Tecknomodule aller Art',10
*D	'  (Sende Deine Liste)',10
*D	'* Abspielroutinen für: Dynamic Synthesizer, Symphony',10
*D	'* Module für: SoundMaster, ActionAmics, LME, MET,',10
*D	'  DigitalMugician II',10,10
*D	'Aber vergiß bitte nicht, daß nicht registrierte User ohne',10
*D	'Diskette und frankierten Rückumschlag keine Antwort',10
*D	'bekommen!',0


MSG_MN_AboutRegister
 dc.b	"Why should you register yourself ?",10
 dc.b	"------------------------------------",10
 dc.b	"This is the unregistered version of Eagleplayer. In the registered",10
 dc.b	"Version you can use a lot functions e.g. Save Module, WarningMode",10
 dc.b	"more Preferences, Load Before & more & better engines ...",10
 dc.b	"If you pay the Shareware you get the latest Release with more & more",10
 dc.b	"nice features!",10
 dc.b	"And you`ll help us developing further versions of",10
 dc.b	"this great program.",0

*D	'Warum solltest Du Dich registrieren lassen ?',10
*D	'----------------------------------------------',10,10
*D	'Dies ist der unregistrierte Eagleplayer. In der registrierten',10
*D	'Version kannst Du eine Menge Funktionen mehr nutzen, z.B.',10
*D	'Module speichern, Warnung, Vorher laden, umfangreichere',10
*D	'Einstellungen und vieles mehr sowie bessere Engines.',10
*D	'Wenn Du Dich registrieren läßt, erhälst Du die neueste Version',10
*D	'mit immer besseren tollen Eigenschaften und Du hilfst uns bei',10
*D	'der Programmierung weiterer Versionen dieses großartigen',10
*D	'Programms.',0

MSG_MN_AboutRRegister
 dc.b	"Who is registered for this version ?",10
 dc.b	"----------------------------------------------",10
 dc.b	"This is the registered version of Eagleplayer. Please accept if you",10
 dc.b	"spread the Key-File you will lose your permission to use the",10
 dc.b	"Eagleplayer and and maybe it leads to juristical follows !!!",10
 dc.b	"The Eagleplayer is registered to:",10,10
 dc.b	"%s %s",10			;Vorname & Name
 dc.b	"%s",10			;Str
 dc.b	"%s",10			;Ort
 dc.b	"%s",10			;Plz
 dc.b	"%s",10			;Country
 dc.b	"UserID: %ld",0


*D	'Wer ist registriert für diesen Eagleplayer ?',10
*D	'----------------------------------------------',10
*D	'Dies ist die registrierte Version des Eagleplayers. Bitte',10
*D	'beachte, daß eine Weitergabe des Keyfiles zum Verlust der',10
*D	'Nutzungslizens führt und rechtliche Folgen haben kann.',10
*D	'Dieser Eagleplayer ist registriert auf:',10,10
*D	'%s %s',10			;Vorname & Name
*D	'%s',10			;Str
*D	'%s',10			;Ort
*D	'%s',10			;Plz
*D	'%s',10			;Country
*D	'UserID: %ld',0



MSG_MN_TR_KeyHasAFault
		dc.b	"Attention !",10
		dc.b	"---------------------",10,10
		dc.b	"The Eagleplayer-Keyfile is corrupt! If You are a",10
		dc.b	"registered user please demand a new keyfile but",10
		dc.b	"if You are an unregistered user delete it or",10
		dc.b	"buy a PC!",0

*D			'Achtung !',10
*D			'-----------',10,10
*D			'Dieses Eagleplayerkeyfile ist defekt. Wenn Du ein',10
*D			'registrierter User bist, dann bestelle bitte bei',10
*D			'den Autoren ein neues Keyfile.',0

MSG_MN_TR_KeyIsDisabled
		dc.b	"Attention !",10
		dc.b	"---------------------",10,10
		dc.b	"Your Eagleplayer-Keyfile is disabled! You are not",10
		dc.b	"allowed to use this version of EaglePlayer!",0

*D			'Achtung !',10
*D			'-----------',10,10
*D			'Dein Eagleplayerkeyfile ist gesperrt. Du bist',10
*D			'nicht befugt, diese Version zu benutzen.',0

MSG_MN_TR_Config		dc.b	"Error whilst reading config.",10
			dc.b	"Command-Error in Line %ld.",10,10
			dc.b	"'%s'",10
			dc.b	"(%s)",10
		;ifeq	executable
		;	dc.b	10,"EP-Commandonummer: %ld",10,10
		;endc
			dc.b	0
*D				'Fehler in Eagleplayer.Config in',0
*D				'Zeile %ld.',10,10
*D				'"%s"',10
*D				'(%s)',0

MSG_MN_TR_Tooltypes	dc.b	"Error whilst reading tooltypes",10
			dc.b	"in argument:",10,10
			dc.b	"'%s'",10,10
			dc.b	"(%s)",10
		;ifeq	executable
		;	dc.b	10,"EP-Commandonummer: %ld",10,10
		;endc
			dc.b	0
*D				'Fehler beim Lesen der Tooltypes',10
*D				'im Argument:',10,10
*D				'"%s"',10
*D				'(%s)',0

MSG_MN_TR_Overwrite	dc.b	"The selected soundmodule",10
			dc.b	"%s",10
			dc.b	"already exists! Overwrite?",0

*D				'Das gewählte Soundmodul',10
*D				'%s',10
*D				'existiert bereits! Überschreiben?',0

MSG_MN_TR_SaveAsPT	dc.b	"The selected soundmodule",10
			dc.b	"%s",10
			dc.b	"can't be saved as Protracker!",10
			dc.b	"Save it as %s ?",0

*D				'Das gewählte Soundmodul',10,'%s',10
*D				'kann nicht als Protracker ge-',10
*D				'speichert werden.',10
*D				'Soll es als %s gesichert werden?',0

MSG_MN_TR_Protection	dc.b	"The selected soundmodule",10
			dc.b	"%s",10
			dc.b	"is protected! Deprotect it?",0

*D				'Das gewählte Soundmodul',10,'%s',10
*D				'ist geschützt.',10
*D				'Soll es trotzdem überschrieben',10
*D				'werden?',0

MSG_MN_TR_SmallModule	dc.b	"The loaded soundmodule %s",10
			dc.b	"is %ld Bytes %s than the calculated",10
			dc.b	"size! Abort loading?",0
*D				'Das geladene Soundmodul %s',10
*D				'ist %ld Bytes %s als die berechnete',10
*D				'Größe. Soll das Laden abgebrochen',10
*D				'werden?',0

MSG_MN_TR_ModuleFault	dc.b	"The loaded soundmodule %s",10
			dc.b	"has %ld faults! Abort loading?",0
*D				'Das geladene Soundmodul %s',10
*D				'hat %ld Fehler. Soll das Laden',10
*D				'abgebrochen werden?',0

MSG_MN_TR_AudioAlloc	dc.b	"I can't allocate the audio-channels",10
			dc.b	"May I retry it ?",0

*D				'Die Audiokanäle können nicht',10
*D				'reserviert werden. Soll es',10
*D				'nochmal versucht werden?',0

MSG_MN_TR_RippError	dc.b	"The Eagleplayer recognizes a possible",10
			dc.b	"%s-module.",10
			dc.b	"No player could be found. Please check",10
			dc.b	"your configuration. Sorry.",10,10
			dc.b	"Modulename: %s",0
*D				'Ein Ripperengine erkannte ein mögliches',10
*D				'%s-Modul, aber es',10
*D				'konnte im Eagleplayer kein Player gefunden',10
*D				'werden. Bitte checke Deine Konfiguation!',10,10
*D				'Modulename: %s',0

MSG_MN_TR_EmulatorError
		dc.b	"The Eagleplayer recognizes a inadmissible Tag.",10
		dc.b	"in the Taglist of %s.",10,10
		dc.b	"Tagvalue $%lx",0

*D			'Der Eagleplayer fand einen unzulässigen Tag',10
*D			'in der Taglist von %s',10,10
*D			'Tagnummer $%lx',0
MSG_MN_TR_IllegalFunction
		dc.b	"Attention. A Player has called an illegal function.",0

*D			'Achtung! Ein Player rief eine nicht implementierte Funktion',10
*D			'auf.',0

MSG_MN_TR_ErrorLoadingInstruments
		dc.b	"Error loading Instrument:",10
		dc.b	"%s",0
*D			'Fehler beim Laden des Instruments:',10
*D			'%s',0


MSG_MN_EPBy		dc.b	"Eagleplayer V2.02 by "
			dc.b	"Jan Blumenthal & Henryk Richter",0

*D				'Eagleplayer V2.02 von '
*D				'Jan Blumenthal & Henryk Richter',0

MSG_MN_GA_Ok		dc.b	"_Ok",0
*D				'_Ok',0
MSG_MN_GA_Yes		dc.b	"_Yes|_No",0
*D				'_Ja|_Nein',0
MSG_MN_GA_Config	dc.b	"_Continue|_Abort",0
*D				'_Fortführen|_Abbrechen',0
MSG_MN_GA_RetrySkipCancel dc.b	"_Retry|_Skip|_Cancel",0
*D				'_Nochmal|_Überspringen|_Abbrechen',0
MSG_MN_GA_SmallModule	dc.b	"_Play|_Eject",0
*D				'_Abspielen|_Entfernen',0
MSG_MN_GA_Global	dc.b	"_Credits|_Distribution|_Looking|_Register|_Ok",0
*D				'_Grüße|_Verbreitung|_Suche|_Registrierung|_Ok',0
MSG_MN_GA_Credits	dc.b	"_Distributiun|_Looking|_Global|_Register|_Ok",0
*D				'_Verbreitung|_Suche|_Global|_Registrierung|_Ok',0
MSG_MN_GA_Distribution	dc.b	"_Credits|_Looking|_Global|_Register|_Ok",0
*D				'_Grüße|_Suche|_Global|_Registrierung|_Ok',0
MSG_MN_GA_Looking	dc.b	"_Credits|_Distribution|_Global|_Register|_Ok",0
*D				'_Grüße|_Verbreitung|_Global|_Registrierung|_Ok',0
MSG_MN_GA_Register	dc.b	"_Credits|_Distribution|_Looking|_Global|_Ok",0
*D				'_Grüße|_Verbreitung|_Suche|_Global|_Ok',0

MSG_MN_AboutKey		dc.b	"A",0
*D				'A',0
MSG_MN_HideKey		dc.b	"H",0
*D				'V',0

MSG_MN_TR_RegisteredNormal dc.b	"You have activated a function which",10
			 dc.b	"was preserved for registered users.",10
			 dc.b	"Because of that reason this NERVE",10
			 dc.b	"REQUESTER is shown.",10
			 dc.b	"You may test this function and play",10
			 dc.b	"around with it but please notice that",10
			 dc.b	"the settings of this option won`t be",10
			 dc.b	"saved within the configuration unless",10
			 dc.b	"you register Eagleplayer.",0
*D			'Sie haben eine Funktion aktiviert/angewählt,',10
*D			'die eigentlich nur für registrierte Benutzer',10
*D			'vorgesehen ist. Daher erscheint Ihnen dieser',10
*D			'NERVREQUESTER.',10
*D			'Bitte beachten Sie, daß Sie diese Funktion gern',10
*D			'austesten dürfen, die Einstellungen dafür aber',10
*D			'in der unregistrierten Version nicht mit der',10
*D			'Konfiguration abgespeichert werden.',0

MSG_MN_TR_RegisteredSaveModule
			 dc.b	"Sorry, this function is disabled in the",10
			 dc.b	"unregistered Eagleplayer. Please support",10
			 dc.b	"the Shareware-idea, do your registration",10
			 dc.b	"and help us developing Eagleplayer any ",10
			 dc.b	"further. Thank you.",0
*D			'Diese Funktion ist in der unregistrierten Version',10
*D			'des Eagleplayers gesperrt.',10
*D			'Bitte unterstützen Sie das Shareware-Konzept,',10
*D			'registrieren Sie Ihren Eagleplayer und helfen',10
*D			'uns, den Eagleplayer weiterentwickeln zu können.',10
*D			'Danke.',0


MSG_MN_GA_Registered	dc.b	"_Understood|_Registration",0
*D			'_alles klar|_Registrierung',0
MSG_MN_NervRequest	dc.b	"Generic Nervrequest",0
*D			'Nervrequester',0

MSG_MN_TR_RegisteredStart
			 dc.b	"You have started the unregistered",10
			 dc.b	"Eagleplayer. You may test it and",10
			 dc.b	"play around with it but please notice",10
			 dc.b	"that the settings of this some options",10
			 dc.b	"won`t be saved within the configuration",10
			 dc.b	"unless you register Eagleplayer.",0

*D			'Sie haben den unregistrierten Eagleplayer',10
*D			'gestartet. Sie können nun die verschiedenen',10
*D			'Funktionen testen. Bitte beachten Sie dabei, ',10
*D			'daß einige Einstellungen nicht in der Konfig',10
*D			'gespeichert werden.',10
*D			'Bitte unterstützen Sie das Shareware-Konzept,',10
*D			'registrieren Sie Ihren Eagleplayer und helfen',10
*D			'uns, den Eagleplayer weiterentwickeln zu können.',10
*D			'Danke.',0

MSG_MN_Fr_LoadList	dc.b	"Select a list to load!",0
*D				'Wähle eine Liste!',0
MSG_MN_SW_LoadList	dc.b	"Select new list!",0
*D				'Wähle neue Liste.',0
MSG_MN_Fr_SaveList	dc.b	"Select a list! to save",0
*D				'Wähle die zu speichernde Liste!',0
MSG_MN_SW_SaveList	dc.b	"Save list!",0
*D				'Speichere Liste.',0
MSG_MN_PM_LoadList	dc.b	"load modulelist",0
*D				'Moduleliste laden',0
MSG_MN_PM_SaveList	dc.b	"Save modulelist",0
*D				'Moduleliste speichern',0
MSG_MN_NewListLoaded	dc.b	"New list loaded.",0
*D				'Neue Liste geladen.',0
MSG_MN_By		dc.b	" by ",0
*D				' von ',0
MSG_MN_ModulImFastMem	dc.b	"This Module is situated in the Fast Memory!",0
*D				'Das Modul liegt im FastRAM! ',0
MSG_MN_ChipRamAmplifier	dc.b	'This Amplifier supports '
			dc.b	'up to 4 voices to be played '
			dc.b	'directly by the hardware. '
			dc.b	'Therefore it requires the '
			dc.b	'modules to be loaded into '
			dc.b	'chip memory.',10,10
			dc.b	'It was written by Buggs '
			dc.b	'of Defect.',0
*D				'Dieser Amplifier unterstützt '
*D				'bis zu 4 Stimmen, weil er direkt '
*D				'auf die Hardware schreibt. '
*D				'Daher benötigt er die Daten '
*D				'im ChipRAM.',10,10
*D				'Er wurde von Buggs/DFT geschrieben.',0
MSG_MN_FastRamAmplifier	dc.b	'This Amplifier supports '
			dc.b	'up to 4 voices. It is able '
			dc.b	'to play modules from fast '
			dc.b	'memory without any quality '
			dc.b	'loss.',10,10
			dc.b	'It was written by Buggs '
			dc.b	'of Defect.',0
*D				'Dieser Amplifier unterstützt '
*D				'bis zu 4 Stimmen. Er ist in der '
*D				'Lage, Module vom FastRAM aus '
*D				'zu spielen und das ohne Qualitätsverlust.',10,10
*D				'Er wurde von Buggs of DEFECT geschrieben.',0

;			dc.b	0

LOCALE_END
