GOMOKU(6)                     NetBSD Games Manual                    GOMOKU(6)

NAME
     gomoku -- game of 5 in a row

SYNOPSIS
     gomoku [-bcdu] [-D debugfile] [inputfile]

DESCRIPTION
     gomoku is a two player game were the object is to get 5 in a row horizon-
     tally, vertically or diagonally on a 19 by 19 grid.  By convention, black
     always moves first.  With no arguments, gomoku will display a playing
     board and prompt for moves from the user.  Valid moves are a letter for
     the column and a number for the row of an empty board location.  Entering
     ``quit" or ``resign" will end the game.  You can save the current state
     of the game by entering ``save" and supplying a file name when prompted.
     The optional file inputfile can be used to restore a saved game.

     The options are:

     -b      This option sets background mode.  Input moves are read from
             standard input, the computer picks a move, and prints it to stan-
             dard output.  The first input line should be either ``black" or
             ``white" to specify whether gomoku has the first move or not
             respectively.  This option was intended for game tournaments
             where a referee program handles the board display and pits one
             program against another.

     -c      Computer versus computer.  gomoku will play a game against
             itself.  This is mostly used for testing.

     -d      Print debugging information.  Repeating this option more than
             once yields more detailed information.

     -D debugfile
             Print the debug information to debugfile instead of to the stan-
             dard output.

     -u      User versus user.  This is mostly used for testing.

AUTHORS
     Ralph Campbell

ACKNOWLEDGEMENTS
     The board display routines were based on the goref program written by
     Peter Langston.

NetBSD 5.0_STABLE               August 4, 1994               NetBSD 5.0_STABLE
